在手机经常使用摇一摇这种操作方式,在unity中也可以实现震动,iPhone与Android的函数不一样,在ios中用的函数为iPhoneUtils.Vibrate()在Android中函数为Handheld.Vibrate();
具体代码:
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using UnityEngine; using System.Collections; public class FunctionVibrate : MonoBehaviour { //实现手机晃动震动效果 // Use this for initialization float old_y = 0; float new_y; float max_y = 0; float min_y = 0; float d_y = 0; public float distance = 0.3f; void Start () { } // Update is called once per frame void Update () { new_y = Input.acceleration.y; d_y = new_y - old_y; old_y = new_y; if (Input.GetKey(KeyCode.Escape)) { Application.Quit(); } } int i; void OnGUI() { //if(GUI.Button(new Rect(0,100,100,32),"vibrate!")) //{ // //震动 // Handheld.Vibrate(); //} GUI.Label( new Rect(100,100,100,100), "g:" +Input.acceleration+ "d_y:" +d_y); GUI.Label( new Rect(100,200,100,100), "i:" +i); if (d_y>distance) { i++; Handheld.Vibrate(); } } } |
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原文链接:https://blog.csdn.net/liang_704959721/article/details/42488949