服务器之家:专注于VPS、云服务器配置技术及软件下载分享
分类导航

PHP教程|ASP.NET教程|Java教程|ASP教程|编程技术|正则表达式|C/C++|IOS|C#|Swift|Android|VB|R语言|JavaScript|易语言|vb.net|

服务器之家 - 编程语言 - C# - C#实现给图片加水印的方法

C#实现给图片加水印的方法

2021-11-11 14:41礼拜一 C#

这篇文章主要介绍了C#实现给图片加水印的方法,结合完整实例形式分析了C#常见的图片水印操作相关实现技巧,需要的朋友可以参考下

本文实例讲述了C#实现给图片加水印的方法。分享给大家供大家参考,具体如下:

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
namespace Tutorial
{
  class WaterMark
  {
    [STAThread]
    static void Main(string[] args)
    {
      //set a working directory
      string WorkingDirectory = @"C:\Documents and Settings\administrator.JAZZMINE\My Documents\Projects\Tutorials\WaterMark";
      //define a string of text to use as the Copyright message
      string Copyright = "Copyright ?2002 - AP Photo/David Zalubowski";
      //create a image object containing the photograph to watermark
      Image imgPhoto = Image.FromFile(WorkingDirectory + "\\watermark_photo.jpg");
      int phWidth = imgPhoto.Width;
      int phHeight = imgPhoto.Height;
      //create a Bitmap the Size of the original photograph
      Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);
      bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
      //load the Bitmap into a Graphics object
      Graphics grPhoto = Graphics.FromImage(bmPhoto);
      //create a image object containing the watermark
      Image imgWatermark = new Bitmap(WorkingDirectory + "\\watermark.bmp");
      int wmWidth = imgWatermark.Width;
      int wmHeight = imgWatermark.Height;
      //------------------------------------------------------------
      //Step #1 - Insert Copyright message
      //------------------------------------------------------------
      //Set the rendering quality for this Graphics object
      grPhoto.SmoothingMode = SmoothingMode.AntiAlias;
      //Draws the photo Image object at original size to the graphics object.
      grPhoto.DrawImage(
        imgPhoto,                // Photo Image object
        new Rectangle(0, 0, phWidth, phHeight), // Rectangle structure
        0,                   // x-coordinate of the portion of the source image to draw.
        0,                   // y-coordinate of the portion of the source image to draw.
        phWidth,                // Width of the portion of the source image to draw.
        phHeight,                // Height of the portion of the source image to draw.
        GraphicsUnit.Pixel);          // Units of measure
      //-------------------------------------------------------
      //to maximize the size of the Copyright message we will
      //test multiple Font sizes to determine the largest posible
      //font we can use for the width of the Photograph
      //define an array of point sizes you would like to consider as possiblities
      //-------------------------------------------------------
      int[] sizes = new int[]{16,14,12,10,8,6,4};
      Font crFont = null;
      SizeF crSize = new SizeF();
      //Loop through the defined sizes checking the length of the Copyright string
      //If its length in pixles is less then the image width choose this Font size.
      for (int i=0 ;i<7; i++)
      {
        //set a Font object to Arial (i)pt, Bold
        crFont = new Font("arial", sizes[i], FontStyle.Bold);
        //Measure the Copyright string in this Font
        crSize = grPhoto.MeasureString(Copyright, crFont);
        if((ushort)crSize.Width < (ushort)phWidth)
          break;
      }
      //Since all photographs will have varying heights, determine a
      //position 5% from the bottom of the image
      int yPixlesFromBottom = (int)(phHeight *.05);
      //Now that we have a point size use the Copyrights string height
      //to determine a y-coordinate to draw the string of the photograph
      float yPosFromBottom = ((phHeight - yPixlesFromBottom)-(crSize.Height/2));
      //Determine its x-coordinate by calculating the center of the width of the image
      float xCenterOfImg = (phWidth/2);
      //Define the text layout by setting the text alignment to centered
      StringFormat StrFormat = new StringFormat();
      StrFormat.Alignment = StringAlignment.Center;
      //define a Brush which is semi trasparent black (Alpha set to 153)
      SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(153, 0, 0, 0));
      //Draw the Copyright string
      grPhoto.DrawString(Copyright, //string of text
        crFont, //font
        semiTransBrush2, //Brush
        new PointF(xCenterOfImg+1,yPosFromBottom+1), //Position
        StrFormat);
      //define a Brush which is semi trasparent white (Alpha set to 153)
      SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));
      //Draw the Copyright string a second time to create a shadow effect
      //Make sure to move this text 1 pixel to the right and down 1 pixel
      grPhoto.DrawString(Copyright, //string of text
        crFont, //font
        semiTransBrush, //Brush
        new PointF(xCenterOfImg,yPosFromBottom), //Position
        StrFormat); //Text alignment
      //------------------------------------------------------------
      //Step #2 - Insert Watermark image
      //------------------------------------------------------------
      //Create a Bitmap based on the previously modified photograph Bitmap
      Bitmap bmWatermark = new Bitmap(bmPhoto);
      bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
      //Load this Bitmap into a new Graphic Object
      Graphics grWatermark = Graphics.FromImage(bmWatermark);
      //To achieve a transulcent watermark we will apply (2) color
      //manipulations by defineing a ImageAttributes object and
      //seting (2) of its properties.
      ImageAttributes imageAttributes = new ImageAttributes();
      //The first step in manipulating the watermark image is to replace
      //the background color with one that is trasparent (Alpha=0, R=0, G=0, B=0)
      //to do this we will use a Colormap and use this to define a RemapTable
      ColorMap colorMap = new ColorMap();
      //My watermark was defined with a background of 100% Green this will
      //be the color we search for and replace with transparency
      colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
      colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);
      ColorMap[] remapTable = {colorMap};
      imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);
      //The second color manipulation is used to change the opacity of the
      //watermark. This is done by applying a 5x5 matrix that contains the
      //coordinates for the RGBA space. By setting the 3rd row and 3rd column
      //to 0.3f we achive a level of opacity
      float[][] colorMatrixElements = {
        new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
        new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f},
        new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f},
        new float[] {0.0f, 0.0f, 0.0f, 0.3f, 0.0f},
        new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}};
      ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);
      imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
        ColorAdjustType.Bitmap);
      //For this example we will place the watermark in the upper right
      //hand corner of the photograph. offset down 10 pixels and to the
      //left 10 pixles
      int xPosOfWm = ((phWidth - wmWidth)-10);
      int yPosOfWm = 10;
      grWatermark.DrawImage(imgWatermark,
        new Rectangle(xPosOfWm,yPosOfWm,wmWidth,wmHeight), //Set the detination Position
        0, // x-coordinate of the portion of the source image to draw.
        0, // y-coordinate of the portion of the source image to draw.
        wmWidth, // Watermark Width
        wmHeight, // Watermark Height
        GraphicsUnit.Pixel, // Unit of measurment
        imageAttributes); //ImageAttributes Object
      //Replace the original photgraphs bitmap with the new Bitmap
      imgPhoto = bmWatermark;
      grPhoto.Dispose();
      grWatermark.Dispose();
      //save new image to file system.
      imgPhoto.Save(WorkingDirectory + "\\watermark_final.jpg", ImageFormat.Jpeg);
      imgPhoto.Dispose();
      imgWatermark.Dispose();
    }
  }
}

希望本文所述对大家C#程序设计有所帮助。

延伸 · 阅读

精彩推荐
  • C#浅谈C# winForm 窗体闪烁的问题

    浅谈C# winForm 窗体闪烁的问题

    下面小编就为大家带来一篇浅谈C# winForm 窗体闪烁的问题。小编觉得挺不错的,现在就分享给大家,也给大家做个参考。一起跟随小编过来看看吧...

    C#教程网7962021-12-21
  • C#C#直线的最小二乘法线性回归运算实例

    C#直线的最小二乘法线性回归运算实例

    这篇文章主要介绍了C#直线的最小二乘法线性回归运算方法,实例分析了给定一组点,用最小二乘法进行线性回归运算的实现技巧,具有一定参考借鉴价值,需要...

    北风其凉8912021-10-18
  • C#C#基础之泛型

    C#基础之泛型

    泛型是 2.0 版 C# 语言和公共语言运行库 (CLR) 中的一个新功能。接下来通过本文给大家介绍c#基础之泛型,感兴趣的朋友一起学习吧...

    方小白7732021-12-03
  • C#c#学习之30分钟学会XAML

    c#学习之30分钟学会XAML

    一个界面程序的核心,无疑就是界面和后台代码,而xaml就是微软为构建应用程序界面而创建的一种描述性语言,也就是说,这东西是搞界面的...

    C#教程网8812021-12-10
  • C#C# 后台处理图片的几种方法

    C# 后台处理图片的几种方法

    本篇文章主要介绍了C# 后台处理图片的几种方法,非常具有实用价值,需要的朋友可以参考下。...

    IT小伙儿10162021-12-08
  • C#聊一聊C#接口问题 新手速来围观

    聊一聊C#接口问题 新手速来围观

    聊一聊C#接口问题,新手速来围观,一个通俗易懂的例子帮助大家更好的理解C#接口问题,感兴趣的小伙伴们可以参考一下...

    zenkey7072021-12-03
  • C#C#实现的文件操作封装类完整实例【删除,移动,复制,重命名】

    C#实现的文件操作封装类完整实例【删除,移动,复制,重命名】

    这篇文章主要介绍了C#实现的文件操作封装类,结合完整实例形式分析了C#封装文件的删除,移动,复制,重命名等操作相关实现技巧,需要的朋友可以参考下...

    Rising_Sun3892021-12-28
  • C#Unity3D UGUI实现缩放循环拖动卡牌展示效果

    Unity3D UGUI实现缩放循环拖动卡牌展示效果

    这篇文章主要为大家详细介绍了Unity3D UGUI实现缩放循环拖动展示卡牌效果,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参...

    诗远3662022-03-11