一 引入
考虑实现一种三轴机器人控件。
三轴机器人用来将某种工件从一个位置运送到另一个位置。
其X轴为手臂轴,可以正向和反向运动,它处于末端,直接接触工件;
其T轴为旋转轴,可以对手臂进行旋转;
其Z轴为升降轴,可以对手臂和旋转部分进行升降。
二 RobotControl
定义出机器人的轴动作枚举,轴的动作分为回原点,正向运动,反向运动。
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public enum WaferRobotZAction { Z_Origin, Z_CW, Z_CCW } public enum WaferRobotXAction { X_Origin, X_CW, X_CCW } public enum WaferRobotTAction { T_Origin, T_CW, T_CCW } |
声明一个WaferRobotControl的自定义控件,它继承自Control类。
定义一个Wafer属性来表示WaferRobot上的工件。
定义表示X轴动作、T轴动作和Z轴动作的依赖属性,它可以被实际的业务数据源绑定。
当实际的业务数据发生改变时,轴动作属性相应改变,并VisualStateManager来转换控件的状态,以触发样式模板中的动画。
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public class WaferRobotControl : Control { static WaferRobotControl() { DefaultStyleKeyProperty.OverrideMetadata( typeof (WaferRobotControl), new FrameworkPropertyMetadata( typeof (WaferRobotControl))); } public static readonly DependencyProperty WaferProperty = DependencyProperty.Register( "Wafer" , typeof ( int ), typeof (WaferRobotControl)); public int Wafer { get => ( int )GetValue(WaferProperty); set => SetValue(WaferProperty, value); } public static readonly DependencyProperty RobotZActionProperty = DependencyProperty.Register( "RobotZAction" , typeof (WaferRobotZAction), typeof (WaferRobotControl), new PropertyMetadata(WaferRobotZAction.Z_Origin, RobotZActionPropertyChangedCallback)); public WaferRobotZAction RobotZAction { get => (WaferRobotZAction)GetValue(RobotZActionProperty); set => SetValue(RobotZActionProperty, value); } private static void RobotZActionPropertyChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e) { var control = d as WaferRobotControl; var oldAct = (WaferRobotZAction)e.OldValue; var newAct = (WaferRobotZAction)e.NewValue; switch (newAct) { case WaferRobotZAction.Z_Origin: VisualStateManager.GoToState(control, newAct.ToString(), true ); break ; case WaferRobotZAction.Z_CW: if (newAct != oldAct) { VisualStateManager.GoToState(control, newAct.ToString(), true ); } break ; case WaferRobotZAction.Z_CCW: if (newAct != oldAct) { VisualStateManager.GoToState(control, newAct.ToString(), true ); } break ; default : break ; } } public static readonly DependencyProperty RobotXActionProperty = DependencyProperty.Register( "RobotXAction" , typeof (WaferRobotXAction), typeof (WaferRobotControl), new PropertyMetadata(WaferRobotXAction.X_Origin, RobotXActionPropertyChangedCallback)); public WaferRobotXAction RobotXAction { get => (WaferRobotXAction)GetValue(RobotXActionProperty); set => SetValue(RobotXActionProperty, value); } private static void RobotXActionPropertyChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e) { var control = d as WaferRobotControl; var oldAct = (WaferRobotXAction)e.OldValue; var newAct = (WaferRobotXAction)e.NewValue; switch (newAct) { case WaferRobotXAction.X_Origin: VisualStateManager.GoToState(control, newAct.ToString(), true ); break ; case WaferRobotXAction.X_CW: if (newAct != oldAct) { VisualStateManager.GoToState(control, newAct.ToString(), true ); } break ; case WaferRobotXAction.X_CCW: if (newAct != oldAct) { VisualStateManager.GoToState(control, newAct.ToString(), true ); } break ; default : break ; } } public static readonly DependencyProperty RobotTActionProperty = DependencyProperty.Register( "RobotTAction" , typeof (WaferRobotTAction), typeof (WaferRobotControl), new PropertyMetadata(WaferRobotTAction.T_Origin, RobotTActionPropertyChangedCallback)); public WaferRobotTAction RobotTAction { get => (WaferRobotTAction)GetValue(RobotTActionProperty); set => SetValue(RobotTActionProperty, value); } private static void RobotTActionPropertyChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e) { var control = d as WaferRobotControl; var oldAct = (WaferRobotTAction)e.OldValue; var newAct = (WaferRobotTAction)e.NewValue; switch (newAct) { case WaferRobotTAction.T_Origin: VisualStateManager.GoToState(control, newAct.ToString(), true ); break ; case WaferRobotTAction.T_CW: if (newAct != oldAct) { VisualStateManager.GoToState(control, newAct.ToString(), true ); } break ; case WaferRobotTAction.T_CCW: if (newAct != oldAct) { VisualStateManager.GoToState(control, newAct.ToString(), true ); } break ; default : break ; } } public override void OnApplyTemplate() { base .OnApplyTemplate(); VisualStateManager.GoToState( this , WaferRobotZAction.Z_Origin.ToString(), true ); VisualStateManager.GoToState( this , WaferRobotXAction.X_Origin.ToString(), true ); VisualStateManager.GoToState( this , WaferRobotTAction.T_Origin.ToString(), true ); } } |
三 Style
控件模板的实现思路。
将机器人的样式分为三部分,不动的底座部分,Z轴部分,包含T轴和X轴的手臂部分。
VisualStateGroup中定义出轴动作的VisualState,编写转换动画。
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< SolidColorBrush x:Key = "robotBorderBrush" Color = "#030303" /> < Style TargetType = "{x:Type local:WaferRobotControl}" > < Setter Property = "Cursor" Value = "Hand" /> < Setter Property = "Width" Value = "200" /> < Setter Property = "Height" Value = "300" /> < Setter Property = "Template" > < Setter.Value > < ControlTemplate TargetType = "{x:Type local:WaferRobotControl}" > < Viewbox x:Name = "viewbox" Stretch = "Fill" > < VisualStateManager.VisualStateGroups > < VisualStateGroup Name = "RobotActions" > < VisualStateGroup.Transitions > < VisualTransition To = "Z_CW" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotZAct" Storyboard.TargetProperty = "Y" > < LinearDoubleKeyFrame Value = "-90" KeyTime = "0:0:1" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotUpDownAct" Storyboard.TargetProperty = "Y" > < LinearDoubleKeyFrame Value = "-90" KeyTime = "0:0:1" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualTransition > < VisualTransition To = "Z_CCW" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotZAct" Storyboard.TargetProperty = "Y" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:1" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotUpDownAct" Storyboard.TargetProperty = "Y" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:1" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualTransition > </ VisualStateGroup.Transitions > < VisualState Name = "Z_Origin" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotZAct" Storyboard.TargetProperty = "Y" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotUpDownAct" Storyboard.TargetProperty = "Y" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualState > < VisualState Name = "Z_CW" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotZAct" Storyboard.TargetProperty = "Y" Duration = "0" > < LinearDoubleKeyFrame Value = "-90" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotUpDownAct" Storyboard.TargetProperty = "Y" > < LinearDoubleKeyFrame Value = "-90" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualState > < VisualState Name = "Z_CCW" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotZAct" Storyboard.TargetProperty = "Y" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotUpDownAct" Storyboard.TargetProperty = "Y" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualState > </ VisualStateGroup > < VisualStateGroup Name = "RobotXActions" > < VisualStateGroup.Transitions > < VisualTransition To = "X_CW" > < Storyboard FillBehavior = "HoldEnd" SpeedRatio = "6" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT1RotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "90" KeyTime = "0:0:0" /> < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:9" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT2ArmRotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "-90" KeyTime = "0:0:0" /> < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:9" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT2Act" Storyboard.TargetProperty = "X" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:9" /> < LinearDoubleKeyFrame Value = "2.126" KeyTime = "0:0:8" /> < LinearDoubleKeyFrame Value = "8.443" KeyTime = "0:0:7" /> < LinearDoubleKeyFrame Value = "18.756" KeyTime = "0:0:6" /> < LinearDoubleKeyFrame Value = "32.753" KeyTime = "0:0:5" /> < LinearDoubleKeyFrame Value = "50.009" KeyTime = "0:0:4" /> < LinearDoubleKeyFrame Value = "70" KeyTime = "0:0:3" /> < LinearDoubleKeyFrame Value = "92.117" KeyTime = "0:0:2" /> < LinearDoubleKeyFrame Value = "115.689" KeyTime = "0:0:1" /> < LinearDoubleKeyFrame Value = "140" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualTransition > < VisualTransition To = "X_CCW" > < Storyboard FillBehavior = "HoldEnd" SpeedRatio = "6" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT1RotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:0" /> < LinearDoubleKeyFrame Value = "90" KeyTime = "0:0:9" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT2ArmRotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:0" /> < LinearDoubleKeyFrame Value = "-90" KeyTime = "0:0:9" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT2Act" Storyboard.TargetProperty = "X" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:0" /> < LinearDoubleKeyFrame Value = "2.126" KeyTime = "0:0:1" /> < LinearDoubleKeyFrame Value = "8.443" KeyTime = "0:0:2" /> < LinearDoubleKeyFrame Value = "18.756" KeyTime = "0:0:3" /> < LinearDoubleKeyFrame Value = "32.753" KeyTime = "0:0:4" /> < LinearDoubleKeyFrame Value = "50.009" KeyTime = "0:0:5" /> < LinearDoubleKeyFrame Value = "70" KeyTime = "0:0:6" /> < LinearDoubleKeyFrame Value = "92.117" KeyTime = "0:0:7" /> < LinearDoubleKeyFrame Value = "115.689" KeyTime = "0:0:8" /> < LinearDoubleKeyFrame Value = "140" KeyTime = "0:0:9" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualTransition > </ VisualStateGroup.Transitions > < VisualState Name = "X_Origin" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT1RotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "90" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT2ArmRotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "-90" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT2Act" Storyboard.TargetProperty = "X" > < LinearDoubleKeyFrame Value = "140" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualState > < VisualState Name = "X_CW" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT1RotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT2ArmRotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT2Act" Storyboard.TargetProperty = "X" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualState > < VisualState Name = "X_CCW" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT1RotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "90" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT2ArmRotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "-90" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "armXT2Act" Storyboard.TargetProperty = "X" > < LinearDoubleKeyFrame Value = "140" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualState > </ VisualStateGroup > < VisualStateGroup Name = "RobotTActions" > < VisualStateGroup.Transitions > < VisualTransition To = "T_Origin" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotRotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "90" KeyTime = "0:0:1" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualTransition > < VisualTransition To = "T_CW" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotRotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "180" KeyTime = "0:0:1" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualTransition > < VisualTransition To = "T_CCW" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotRotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:1" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualTransition > </ VisualStateGroup.Transitions > < VisualState Name = "T_Origin" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotRotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "90" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualState > < VisualState Name = "T_CCW" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotRotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "0" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualState > < VisualState Name = "T_CW" > < Storyboard FillBehavior = "HoldEnd" > < DoubleAnimationUsingKeyFrames Storyboard.TargetName = "robotRotateAct" Storyboard.TargetProperty = "Angle" > < LinearDoubleKeyFrame Value = "180" KeyTime = "0:0:0" /> </ DoubleAnimationUsingKeyFrames > </ Storyboard > </ VisualState > </ VisualStateGroup > </ VisualStateManager.VisualStateGroups > < Canvas Width = "200" Height = "300" > < Canvas x:Name = "robotZ" Width = "40" Height = "120" Canvas.Top = "170" Canvas.Left = "80" > < Canvas.RenderTransform > < TransformGroup > < TranslateTransform x:Name = "robotZAct" ></ TranslateTransform > </ TransformGroup > </ Canvas.RenderTransform > < Path Stroke = "#030303" StrokeStartLineCap = "Round" StrokeEndLineCap = "Round" > < Path.Fill > < LinearGradientBrush EndPoint = "1,0.5" StartPoint = "0,0.5" > < GradientStop Color = "#6B696A" Offset = "0" /> < GradientStop Color = "#6B696A" Offset = "1" /> < GradientStop Color = "#A1A7BE" Offset = "0.5" /> </ LinearGradientBrush > </ Path.Fill > < Path.Data > < PathGeometry > < PathFigure StartPoint = "0 20" IsClosed = "True" > < LineSegment Point = "0 2" /> < LineSegment Point = "2 2" /> < LineSegment Point = "5 5" /> < LineSegment Point = "35 5" /> < LineSegment Point = "38 2" /> < LineSegment Point = "40 2" /> < LineSegment Point = "40 20" /> < LineSegment Point = "0 20" /> </ PathFigure > < PathFigure StartPoint = "4 20" > < LineSegment Point = "4 24" /> < LineSegment Point = "36 24" /> < LineSegment Point = "36 20" /> </ PathFigure > < PathFigure StartPoint = "4 24" > < LineSegment Point = "2 24" /> < LineSegment Point = "2 28" /> < LineSegment Point = "4 28" /> < LineSegment Point = "36 28" /> < LineSegment Point = "38 28" /> < LineSegment Point = "38 24" /> < LineSegment Point = "36 24" /> </ PathFigure > </ PathGeometry > </ Path.Data > </ Path > < Path Stroke = "#030303" StrokeStartLineCap = "Round" StrokeEndLineCap = "Round" > < Path.Fill > < LinearGradientBrush EndPoint = "1,0.5" StartPoint = "0,0.5" > < GradientStop Color = "#6B696A" Offset = "0" /> < GradientStop Color = "#6B696A" Offset = "1" /> < GradientStop Color = "#A1A7BE" Offset = "0.5" /> </ LinearGradientBrush > </ Path.Fill > < Path.Data > < PathGeometry > < PathFigure StartPoint = "2 28.5" > < LineSegment Point = "2 120" /> < LineSegment Point = "38 120" /> < LineSegment Point = "38 28.5" /> </ PathFigure > </ PathGeometry > </ Path.Data > </ Path > </ Canvas > < Canvas x:Name = "dizuo" Width = "80" Height = "100" Canvas.Top = "200" Canvas.Left = "60" > < Path Stroke = "#030303" Fill = "#A1A7BE" > < Path.Data > < PathGeometry > < PathFigure StartPoint = "0 0" IsClosed = "True" > < LineSegment Point = "20 0" /> < LineSegment Point = "20 92" /> < LineSegment Point = "0 92" /> </ PathFigure > < PathFigure StartPoint = "0 92" IsClosed = "True" > < LineSegment Point = "12 92" /> < LineSegment Point = "12 100" /> < LineSegment Point = "0 100" /> </ PathFigure > </ PathGeometry > </ Path.Data > </ Path > < Path Stroke = "#030303" Fill = "#7A7E90" Canvas.Left = "20" > < Path.Data > < PathGeometry > < PathFigure StartPoint = "0 0" IsClosed = "True" > < LineSegment Point = "40 0" /> < LineSegment Point = "40 92" /> < LineSegment Point = "0 92" /> </ PathFigure > < PathFigure StartPoint = "0 92" IsClosed = "True" > < LineSegment Point = "-8 92" /> < LineSegment Point = "-8 100" /> < LineSegment Point = "48 100" /> < LineSegment Point = "48 92" /> </ PathFigure > </ PathGeometry > </ Path.Data > </ Path > < Path Stroke = "#030303" Fill = "#585368" Canvas.Left = "60" > < Path.Data > < PathGeometry > < PathFigure StartPoint = "0 0" IsClosed = "True" > < LineSegment Point = "20 0" /> < LineSegment Point = "20 92" /> < LineSegment Point = "0 92" /> </ PathFigure > < PathFigure StartPoint = "8 92" IsClosed = "True" > < LineSegment Point = "20 92" /> < LineSegment Point = "20 100" /> < LineSegment Point = "8 100" /> </ PathFigure > </ PathGeometry > </ Path.Data > </ Path > </ Canvas > < Canvas x:Name = "robot" Width = "100" Height = "150" RenderTransformOrigin = "1 1" > < Canvas.RenderTransform > < TransformGroup > < RotateTransform x:Name = "robotRotateAct" /> < TranslateTransform x:Name = "robotUpDownAct" ></ TranslateTransform > </ TransformGroup > </ Canvas.RenderTransform > < Canvas x:Name = "armXT1" Width = "200" Height = "100" Canvas.Top = "100" RenderTransformOrigin = "0.5 0.5" > < Canvas.RenderTransform > < RotateTransform x:Name = "armXT1RotateAct" /> </ Canvas.RenderTransform > < Canvas x:Name = "armXT1Arm" Width = "70" Height = "30" Canvas.Left = "30" Canvas.Top = "35" RenderTransformOrigin = "1 0.5" > < Path Stroke = "{StaticResource robotBorderBrush}" Fill = "#FF7F50" StrokeThickness = "1" StrokeEndLineCap = "Round" > < Path.Data > < PathGeometry > < PathFigure StartPoint = "0 5" IsClosed = "True" > < LineSegment Point = "51 0" /> < LineSegment Point = "51 30" IsStroked = "False" /> < LineSegment Point = "0 25" /> < LineSegment Point = "0 5" IsStroked = "False" /> </ PathFigure > </ PathGeometry > </ Path.Data > </ Path > < Path Stroke = "{StaticResource robotBorderBrush}" StrokeThickness = "1" Canvas.Left = "0" StrokeEndLineCap = "Round" StrokeStartLineCap = "Round" Fill = "#FF7F50" Data = "M 0,5 A 10,10 0 0 0 0,25" > </ Path > </ Canvas > < Canvas x:Name = "armXT1Center" Width = "40" Height = "40" Canvas.Left = "80" Canvas.Top = "30" > < Path Stroke = "{StaticResource robotBorderBrush}" Fill = "#FF7F50" StrokeThickness = "1" StrokeEndLineCap = "Round" > < Path.Data > < PathGeometry > < PathFigure StartPoint = "0 6" IsClosed = "True" > < LineSegment Point = "6 0" /> < LineSegment Point = "34 0" /> < LineSegment Point = "40 6" /> < LineSegment Point = "40 34" /> < LineSegment Point = "34 40" /> < LineSegment Point = "6 40" /> < LineSegment Point = "0 34" /> </ PathFigure > </ PathGeometry > </ Path.Data > </ Path > </ Canvas > </ Canvas > < Canvas x:Name = "armXT2" Width = "120" Height = "40" Canvas.Left = "-90" Canvas.Top = "130" > < Canvas.RenderTransform > < TransformGroup > < TranslateTransform x:Name = "armXT2Act" ></ TranslateTransform > </ TransformGroup > </ Canvas.RenderTransform > < Canvas x:Name = "armXT2Arm" Width = "70" Height = "20" Canvas.Left = "50" Canvas.Top = "10" RenderTransformOrigin = "0 0.5" Background = "#6495ED" > < Canvas.RenderTransform > < RotateTransform x:Name = "armXT2ArmRotateAct" /> </ Canvas.RenderTransform > < Path Stroke = "{StaticResource robotBorderBrush}" StrokeThickness = "1" Canvas.Left = "70" StrokeEndLineCap = "Round" StrokeStartLineCap = "Round" Fill = "#6495ED" Data = "M 0,0 A 10,10 0 0 1 0,20" > </ Path > < Path Stroke = "{StaticResource robotBorderBrush}" StrokeThickness = "1" Canvas.Left = "0" StrokeEndLineCap = "Round" StrokeStartLineCap = "Round" Fill = "#6495ED" Data = "M 0,0 A 10,10 0 0 0 0,20" > </ Path > < Path Stroke = "{StaticResource robotBorderBrush}" Fill = "#6495ED" StrokeThickness = "1" StrokeEndLineCap = "Round" > < Path.Data > < PathGeometry > < PathFigure StartPoint = "70 0" > < LineSegment Point = "0 0" /> < LineSegment Point = "0 20" IsStroked = "False" /> < LineSegment Point = "70 20" /> < LineSegment Point = "70 0" IsStroked = "False" /> </ PathFigure > </ PathGeometry > </ Path.Data > </ Path > < Ellipse Width = "12" Height = "12" Stroke = "#030303" StrokeThickness = "2" Fill = "Transparent" Canvas.Top = "4" Canvas.Left = "62" /> </ Canvas > < Canvas x:Name = "armGripper" Height = "40" Width = "50" Canvas.Left = "0" Canvas.Top = "0" > < Path Stroke = "{StaticResource robotBorderBrush}" StrokeThickness = "2" StrokeEndLineCap = "Round" > < Path.Data > < PathGeometry > < PathFigure StartPoint = "30 14" > < LineSegment Point = "10 14" /> < LineSegment Point = "4 8" /> < LineSegment Point = "-6 8" /> </ PathFigure > < PathFigure StartPoint = "30 26" > < LineSegment Point = "10 26" /> < LineSegment Point = "4 32" /> < LineSegment Point = "-6 32" /> </ PathFigure > </ PathGeometry > </ Path.Data > </ Path > < Path Stroke = "{StaticResource robotBorderBrush}" Fill = "#7A7E90" StrokeThickness = "1" StrokeEndLineCap = "Round" > < Path.Data > < PathGeometry > < PathFigure StartPoint = "40 0" > < LineSegment Point = "60 0" /> < LineSegment Point = "60 40" /> < LineSegment Point = "40 40" /> < LineSegment Point = "30 30" /> < LineSegment Point = "30 10" /> < LineSegment Point = "40 0" /> </ PathFigure > </ PathGeometry > </ Path.Data > </ Path > < Path Stroke = "{StaticResource robotBorderBrush}" Fill = "#7A7E90" StrokeThickness = "1" StrokeEndLineCap = "Round" > < Path.Data > < PathGeometry > < PathFigure StartPoint = "30 10" > < LineSegment Point = "20 10" /> < LineSegment Point = "20 30" /> < LineSegment Point = "30 30" /> < LineSegment Point = "30 10" IsStroked = "False" /> </ PathFigure > </ PathGeometry > </ Path.Data > </ Path > < Ellipse Width = "12" Height = "12" Stroke = "#030303" StrokeThickness = "2" Fill = "Transparent" Canvas.Top = "14" Canvas.Left = "44" /> < Ellipse x:Name = "wafer" Width = "40" Height = "40" StrokeThickness = "1" Stroke = "Black" Canvas.Left = "-24" Visibility="{Binding Wafer,Converter={StaticResource WaferIntToVisibilityConverter}, RelativeSource={RelativeSource TemplatedParent}}" Fill="{Binding Wafer,Converter={StaticResource WaferIntToColorConverter}, RelativeSource={RelativeSource TemplatedParent}}"/> </ Canvas > </ Canvas > </ Canvas > </ Canvas > </ Viewbox > </ ControlTemplate > </ Setter.Value > </ Setter > </ Style > |
四 效果演示
界面代码如下:
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< Window x:Class = "WpfApp1.MainWindow" xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d = "http://schemas.microsoft.com/expression/blend/2008" xmlns:mc = "http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:wpfapp1 = "clr-namespace:WpfApp1" mc:Ignorable = "d" Background = "WhiteSmoke" Title = "MainWindow" Height = "800" Width = "1200" > < Canvas > < wpfapp1:WaferRobotControl Canvas.Left = "472" Canvas.Top = "171" x:Name = "robot" /> < Button Content = "Z CW" Canvas.Left = "757" Canvas.Top = "338" Width = "60" Height = "30" Click = "ZCWButton_Click" /> < Button Content = "Z CCW" Canvas.Left = "757" Canvas.Top = "388" Width = "60" Height = "30" Click = "ZCCWButton_Click" /> < Button Content = "X CW" Canvas.Left = "838" Canvas.Top = "338" Width = "60" Height = "30" Click = "XCWButton_Click" /> < Button Content = "X CCW" Canvas.Left = "838" Canvas.Top = "389" Width = "60" Height = "30" Click = "XCCWButton_Click" /> < Button Content = "T CW" Canvas.Left = "919" Canvas.Top = "338" Width = "60" Height = "30" Click = "TCWButton_Click" /> < Button Content = "T CCW" Canvas.Left = "919" Canvas.Top = "389" Width = "60" Height = "30" Click = "TCCWButton_Click" /> < Button Content = "Auto" Canvas.Left = "757" Canvas.Top = "439" Width = "60" Height = "30" Click = "AutoButton_Click" /> </ Canvas > </ Window > |
后台代码如下:
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public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } private void ZCWButton_Click( object sender, RoutedEventArgs e) { robot.RobotZAction = WaferRobotZAction.Z_CW; } private void ZCCWButton_Click( object sender, RoutedEventArgs e) { robot.RobotZAction = WaferRobotZAction.Z_CCW; } private void XCWButton_Click( object sender, RoutedEventArgs e) { robot.RobotXAction = WaferRobotXAction.X_CW; } private void XCCWButton_Click( object sender, RoutedEventArgs e) { robot.RobotXAction = WaferRobotXAction.X_CCW; } private void TCWButton_Click( object sender, RoutedEventArgs e) { robot.RobotTAction = WaferRobotTAction.T_CW; } private void TCCWButton_Click( object sender, RoutedEventArgs e) { robot.RobotTAction = WaferRobotTAction.T_CCW; } private void AutoButton_Click( object sender, RoutedEventArgs e) { Task.Run(async () => { Application.Current.Dispatcher?.Invoke ( () => { this .robot.RobotTAction = WaferRobotTAction.T_CCW; } ); await Task.Delay(1000); Application.Current.Dispatcher?.Invoke ( () => { this .robot.RobotXAction = WaferRobotXAction.X_CW; } ); await Task.Delay(2000); Application.Current.Dispatcher?.Invoke( () => { this .robot.Wafer = 1; } ); await Task.Delay(200); Application.Current.Dispatcher?.Invoke( () => { this .robot.RobotXAction = WaferRobotXAction.X_CCW; } ); await Task.Delay(2000); Application.Current.Dispatcher?.Invoke( () => { this .robot.RobotZAction = WaferRobotZAction.Z_CW; } ); await Task.Delay(1000); Application.Current.Dispatcher?.Invoke ( () => { this .robot.RobotTAction = WaferRobotTAction.T_CW; } ); await Task.Delay(1000); Application.Current.Dispatcher?.Invoke ( () => { this .robot.RobotXAction = WaferRobotXAction.X_CW; } ); await Task.Delay(2000); Application.Current.Dispatcher?.Invoke( () => { this .robot.Wafer = 0; } ); await Task.Delay(200); Application.Current.Dispatcher?.Invoke( () => { this .robot.RobotXAction = WaferRobotXAction.X_CCW; } ); await Task.Delay(2000); Application.Current.Dispatcher?.Invoke ( () => { this .robot.RobotTAction = WaferRobotTAction.T_Origin; } ); await Task.Delay(1000); Application.Current.Dispatcher?.Invoke ( () => { this .robot.RobotZAction = WaferRobotZAction.Z_CCW; } ); await Task.Delay(1000); }); } } |
以上就是WPF开发之实现一种三轴机械手控件的详细内容,更多关于WPF三轴机械手控件的资料请关注服务器之家其它相关文章!
原文链接:https://www.cnblogs.com/wwwen/p/17076289.html