本文实例为大家分享了Unity快速生成常用文件夹的具体代码,供大家参考,具体内容如下
前言
每次打开新工程创建文件夹都很麻烦,写了一个小工具
代码
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using UnityEngine; using System.Collections; using System.IO; using UnityEditor; public class FolderGenerator { [MenuItem( "Tools/生成常用文件夹--GenerateFolders" )] private static void GenerateFolder() { string resPath = Application.dataPath + "/Resources/" ; //resources路径 string path = Application.dataPath + "/" ; //路径 Directory.CreateDirectory(resPath + "Audio" ); Directory.CreateDirectory(resPath + "Materials" ); Directory.CreateDirectory(resPath + "Prefabs" ); Directory.CreateDirectory(resPath + "Shaders" ); Directory.CreateDirectory(resPath + "Textures" ); Directory.CreateDirectory(path + "Scenes" ); Directory.CreateDirectory(path + "Editor" ); Directory.CreateDirectory(path + "StreamingAssets" ); Directory.CreateDirectory(path + "Scripts" ); AssetDatabase.Refresh(); Debug.Log( "Folders Created" ); } } } |
用法
点击Tools下面得生成常用文件夹
即可在Assets下自动生成文件夹
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/a71468293a/article/details/108345125