本文实例为大家分享了Unity苹果手机Taptic震动的具体代码,供大家参考,具体内容如下
文件:ios震动.zip
将上方文件解压之后将MultiHaptic.mm的文件放到Assets/Plugins/iOS目录下,MultiHaptic.cs文件不用挂载到游戏物体上,在需要的时候调用里面的三个静态方法即可
附上MultiHaptic.cs的代码:
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using UnityEngine; using System.Runtime.InteropServices; public class MultiHaptic { [DllImport( "__Internal" )] static extern void _hapticMedium(); [DllImport( "__Internal" )] static extern void _hapticLight(); [DllImport( "__Internal" )] static extern void _hapticHeavy(); public static void HapticLight() { if (Application.platform == RuntimePlatform.IPhonePlayer) if (PlayerPrefs.GetInt( "Taptic" , 1) == 1) { _hapticLight(); } } public static void HapticMedium() { if (Application.platform == RuntimePlatform.IPhonePlayer) if (PlayerPrefs.GetInt( "Taptic" , 1) == 1) { _hapticMedium(); } } public static void HapticHeavy() { if (Application.platform == RuntimePlatform.IPhonePlayer) if (PlayerPrefs.GetInt( "Taptic" , 1) == 1) { _hapticHeavy(); } } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/LLLLL__/article/details/102823979