最近抖音上苹果蛇小游戏大火,为了证明MATLAB无所不能,咋能不跟风做一个?于是就有了这一篇。
还是提一句这个小游戏开始玩的心路历程:
第1-5关:?这不就是有重力的贪吃蛇,有任何难度嘛??
第6关:嗯。。。这个小技巧还是有点意思的
第30关:???这绕来绕去的是人出的题目??
第90关:… …疯了疯了已经疯了
废话不多说看一下MATLAB版的完整代码:
为了方便修改,关卡地图就摆在m文件里,总共写了八关,但是只有代码没有素材包还是运行不了,因此请从文末获取完整压缩包.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
|
function appleSnake % @author : slandarer % 公众号 : slandarer随笔 % 知乎 : hikari % 加载图像数据 MT=load( 'material.mat' ); MT=MT.MT; SIZE.BASE=size(MT.base.CData,1); SIZE.EXIT=size(MT. exit .CData,1); SIZE.STONE=size(MT.stone.CData,1); SIZE.APPLE=size(MT.apple.CData,1); SIZE.SNAKE=size(MT.snake1.CData,1); SIZE.RESTART=size(MT.restart.CData,1); % 初始化地图及关卡 [fig,ax]=init(); LEVEL=1; MAP=getMap(LEVEL); loadMap(); refreshSnake(); text(10,1000, '当前关卡:' , 'FontSize' ,18, 'FontWeight' , 'bold' ) LEVEL_HDL=text(270,1000,num2str(LEVEL), 'FontSize' ,18, 'FontWeight' , 'bold' ); % ========================================================================= set(fig, 'KeyPressFcn' ,@key); function key(~,event) dirvec=[0,0]; switch event.Key case 'uparrow' dirvec=[-1,0]; [~,colSet]=find(MAP<0); if all(colSet==colSet(1)) dirvec=[0,0]; end case 'downarrow' ,dirvec=[1,0]; case 'rightarrow' ,dirvec=[0,1]; case 'leftarrow' ,dirvec=[0,-1]; end if sum(dirvec)~=0 [hi,hj]=find(MAP==-1); switch MAP(hi+dirvec(1),hj+dirvec(2)) case 0 MAP(MAP<0)=MAP(MAP<0)-1; MAP(MAP==min(MAP,[],[1,2]))=0; MAP(hi+dirvec(1),hj+dirvec(2))=-1; case 1 case 2 MAP(MAP<0)=MAP(MAP<0)-1; MAP(MAP==min(MAP,[],[1,2]))=0; MAP(hi+dirvec(1),hj+dirvec(2))=-1; refreshSnake() win(); return ; case 3 MAP(MAP<0)=MAP(MAP<0)-1; APPLE_HDL=findobj( 'Tag' , 'APPLE' , 'UserData' ,[hi+dirvec(1),hj+dirvec(2)]); MAP(hi+dirvec(1),hj+dirvec(2))=-1; delete (APPLE_HDL); case 4 if MAP(hi+2*dirvec(1),hj+2*dirvec(2))==0 MAP(MAP<0)=MAP(MAP<0)-1; MAP(MAP==min(MAP,[],[1,2]))=0; MAP(hi+dirvec(1),hj+dirvec(2))=-1; MAP(hi+2*dirvec(1),hj+2*dirvec(2))=4; STONE_HDL=findobj( 'Tag' , 'STONE' , 'UserData' ,[hi+dirvec(1),hj+dirvec(2)]); STONE_HDL.XData=STONE_HDL.XData+70*dirvec(2); STONE_HDL.YData=STONE_HDL.YData-70*dirvec(1); STONE_HDL.UserData=[hi+2*dirvec(1),hj+2*dirvec(2)]; tCol=MAP(:,hj+2*dirvec(2));tCol(60)=1; nRow=find(tCol~=0&((1:60) '>hi+2*dirvec(1)),1,' first')-1; STONE_HDL.YData=STONE_HDL.YData-70*(nRow-hi+dirvec(1)); STONE_HDL.UserData=[nRow,hj+2*dirvec(2)]; MAP(hi+2*dirvec(1),hj+2*dirvec(2))=0; MAP(nRow,hj+2*dirvec(2))=4; end end refreshSnake();pause(.15) freeFall(); refreshSnake() end end function freeFall() [rowSet,colSet]=find(MAP<0); diffmin=inf; for t=1:length(rowSet) tCol=MAP(:,colSet(t)); tCol(60)=1; tRow=find(tCol>0&((1:60) '>rowSet(t)),1,' first'); diffmin=min(diffmin,tRow-rowSet(t)); end diffmin=diffmin-1; if diffmin>15 loss(diffmin) elseif diffmin>0 tMAP=MAP; for t=1:length(rowSet) tMAP(rowSet(t),colSet(t))=0; end for t=1:length(rowSet) tMAP(rowSet(t)+diffmin,colSet(t))=MAP(rowSet(t),colSet(t)); end MAP=tMAP; end end function restart(~,~) MAP=getMap(LEVEL); if ~isempty(MAP) loadMap(); refreshSnake(); LEVEL_HDL.String=num2str(LEVEL); end end function win(~,~) LEVEL=LEVEL+1; MAP=getMap(LEVEL); if ~isempty(MAP) loadMap(); refreshSnake(); LEVEL_HDL.String=num2str(LEVEL); else msgbox( '暂无更多关卡' ) end end function loss(D) if D>15 for d=1:20 [rowSet,colSet]=find(MAP<0); tMAP=MAP; for t=1:length(rowSet) tMAP(rowSet(t),colSet(t))=0; end for t=1:length(rowSet) tMAP(rowSet(t)+1,colSet(t))=MAP(rowSet(t),colSet(t)); end MAP=tMAP; refreshSnake(); pause(.1); end end end % ========================================================================= function [fig,ax]=init(~,~) % figure窗口创建及属性设置 fig=figure(); fig.NumberTitle= 'off' ; fig.Position=[250,120,500,500]; fig.MenuBar= 'none' ; fig.Name= 'apple snake by slandarer' ; % axes坐标区域创建及属性设置 ax=gca;hold on ax.Position=[0 0 1 1]; ax.XTick=[]; ax.YTick=[]; ax.XColor= 'none' ; ax.YColor= 'none' ; ax.XLim=[0,1050]; ax.YLim=[0,1050]; % 绘制背景 image(ax,ax.XLim,ax.YLim,flipud(MT.background)) image(ax,[-SIZE.RESTART/2,SIZE.RESTART/2]+60,... [-SIZE.RESTART/2,SIZE.RESTART/2]+900,... flipud(MT.restart.CData),... 'AlphaData' ,flipud(MT.restart.AlpData),... 'ButtonDownFcn' ,@restart) end function map=getMap(level) % 地图大小15x15 % 空气 : 0 % 土块 : 1 % 蛇头 : -1,蛇身数值依次递减 % 终点 : 2 % 苹果 : 3 % 石块 : 4 Map{1}=[ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 -2 -1 0 0 0 0 0 0 0 2 0 0 0 0 0 -3 1 1 1 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]; Map{2}=[ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -3 -2 -1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 0 1 0 0 0 0 0 0 0 0 1 0 0 3 0 0 1 0 0 0 0 0 0 0 0 1 0 1 1 1 0 1 0 0 0 0 0 0 0 0 1 1 1 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]; Map{3}=[ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -3 -2 -1 0 0 0 0 0 0 2 0 0 0 0 0 1 1 1 1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 3 0 0 0 1 0 0 0 0 0 1 1 1 1 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]; Map{4}=[ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 3 0 1 0 0 0 0 0 0 0 -3 -2 -1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]; Map{5}=[ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 3 0 1 0 0 0 0 0 0 0 -2 -1 0 0 0 0 0 1 0 0 0 0 0 0 0 -3 1 1 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]; Map{6}=[ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -3 -2 -1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]; Map{7}=[ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 2 0 0 0 0 0 0 0 0 1 3 0 0 0 0 0 0 0 0 0 0 0 -3 -2 -1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]; Map{8}=[ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 1 0 0 0 0 0 0 0 0 0 0 0 -2 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 -3 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]; Map{9}=[]; map=Map{level}; end function loadMap(~,~) delete (findobj( 'Tag' , 'BASE' )) delete (findobj( 'Tag' , 'EXIT' )) delete (findobj( 'Tag' , 'APPLE' )) delete (findobj( 'Tag' , 'STONE' )) % 绘制土块 for i=15:-1:1 for j=15:-1:1 if MAP(i,j)==1 image(ax,70*(j-1)+35+[-SIZE.BASE/2,SIZE.BASE/2],... 70*(16-i)+35+[-SIZE.BASE/2,SIZE.BASE/2],... flipud(MT.base.CData),... 'alphaData' ,flipud(MT.base.AlpData),... 'tag' , 'BASE' ); end end end % 绘制出口 [ti,tj]=find(MAP==2); image(ax,70*(tj-1)+35+[-SIZE.EXIT/2,SIZE.EXIT/2],... 70*(16-ti)+35+[-SIZE.EXIT/2,SIZE.EXIT/2],... flipud(MT. exit .CData),... 'alphaData' ,flipud(MT. exit .AlpData),... 'tag' , 'EXIT' ); % 绘制苹果 [ti,tj]=find(MAP==3); if ~isempty(ti) image(ax,70*(tj-1)+35+[-SIZE.APPLE/2,SIZE.APPLE/2],... 70*(16-ti)+35+[-SIZE.APPLE/2,SIZE.APPLE/2],... flipud(MT.apple.CData),... 'alphaData' ,flipud(MT.apple.AlpData),... 'tag' , 'APPLE' , 'UserData' ,[ti,tj]); end % 绘制石块 [ti,tj]=find(MAP==4); if ~isempty(ti) image(ax,70*(tj-1)+35+[-SIZE.STONE/2,SIZE.STONE/2],... 70*(16-ti)+35+[-SIZE.STONE/2,SIZE.STONE/2],... flipud(MT.stone.CData),... 'alphaData' ,flipud(MT.stone.AlpData),... 'tag' , 'STONE' , 'UserData' ,[ti,tj]); end end function refreshSnake(~,~) delete (findobj( 'Tag' , 'SNAKE' )) % 画蛇头 [ti,tj]=find(MAP==-1); [ti_n,tj_n]=find(MAP==-2); tSnakeC=MT.snake1.CData; tSnakeAlp=MT.snake1.AlpData; if tj_n>tj tSnakeC=fliplr(tSnakeC); tSnakeAlp=fliplr(tSnakeAlp); end if ti_n>ti if MAP(ti,tj-1)==1 tSnakeC(:,:,1)=flipud(tSnakeC(end:-1:1,:,1)'); tSnakeC(:,:,2)=flipud(tSnakeC(end:-1:1,:,2)'); tSnakeC(:,:,3)=flipud(tSnakeC(end:-1:1,:,3)'); tSnakeAlp=flipud(tSnakeAlp'); else tSnakeC(:,:,1)=flipud(tSnakeC(:,:,1)'); tSnakeC(:,:,2)=flipud(tSnakeC(:,:,2)'); tSnakeC(:,:,3)=flipud(tSnakeC(:,:,3)'); tSnakeAlp=flipud(tSnakeAlp'); end end if ti_n<ti if MAP(ti,tj-1)==1 tSnakeC(:,:,1)=tSnakeC(end:-1:1,:,1)'; tSnakeC(:,:,2)=tSnakeC(end:-1:1,:,2)'; tSnakeC(:,:,3)=tSnakeC(end:-1:1,:,3)'; tSnakeAlp=tSnakeAlp'; else tSnakeC(:,:,1)=tSnakeC(:,:,1)'; tSnakeC(:,:,2)=tSnakeC(:,:,2)'; tSnakeC(:,:,3)=tSnakeC(:,:,3)'; tSnakeAlp=tSnakeAlp'; end end image(ax,70*(tj-1)+35+[-SIZE.SNAKE/2,SIZE.SNAKE/2],... 70*(16-ti)+35+[-SIZE.SNAKE/2,SIZE.SNAKE/2],... flipud(tSnakeC),... 'alphaData' ,flipud(tSnakeAlp),... 'tag' , 'SNAKE' ); [ti,tj]=find(MAP==min(MAP,[],[1,2])); [ti_l,tj_l]=find(MAP==min(MAP,[],[1,2])+1); tSnakeC=MT.snake4.CData; tSnakeAlp=MT.snake4.AlpData; switch true case tj_l>tj case tj_l<tj tSnakeC=fliplr(tSnakeC); tSnakeAlp=fliplr(tSnakeAlp); case ti_l<ti tSnakeC(:,:,1)=flipud(tSnakeC(:,:,1)'); tSnakeC(:,:,2)=flipud(tSnakeC(:,:,2)'); tSnakeC(:,:,3)=flipud(tSnakeC(:,:,3)'); tSnakeAlp=flipud(tSnakeAlp'); case ti_l>ti tSnakeC(:,:,1)=tSnakeC(:,:,1)'; tSnakeC(:,:,2)=tSnakeC(:,:,2)'; tSnakeC(:,:,3)=tSnakeC(:,:,3)'; tSnakeAlp=tSnakeAlp'; end % 画蛇尾 image(ax,70*(tj-1)+35+[-SIZE.SNAKE/2,SIZE.SNAKE/2],... 70*(16-ti)+35+[-SIZE.SNAKE/2,SIZE.SNAKE/2],... flipud(tSnakeC),... 'alphaData' ,flipud(tSnakeAlp),... 'tag' , 'SNAKE' ); % 画蛇身体 for i=-2:-1:(min(MAP,[],[1,2])+1) [ti,tj]=find(MAP==i); [ti_l,tj_l]=find(MAP==i+1); [ti_n,tj_n]=find(MAP==i-1); switch true case ti_l==ti_n tSnakeC=MT.snake2.CData; tSnakeAlp=MT.snake2.AlpData; case tj_l==tj_n tSnakeC=MT.snake2.CData; tSnakeAlp=MT.snake2.AlpData; tSnakeC(:,:,1)=tSnakeC(:,:,1)'; tSnakeC(:,:,2)=tSnakeC(:,:,2)'; tSnakeC(:,:,3)=tSnakeC(:,:,3)'; tSnakeAlp=tSnakeAlp'; case ti_l<ti_n&&tj_l>tj_n&&ti>ti_l tSnakeC=MT.snake3.CData; tSnakeAlp=MT.snake3.AlpData; tSnakeC=rot90(tSnakeC,2); tSnakeAlp=rot90(tSnakeAlp,2); case ti_l<ti_n&&tj_l>tj_n&&tj<tj_l tSnakeC=MT.snake3.CData; tSnakeAlp=MT.snake3.AlpData; case ti_l<ti_n&&tj_l<tj_n&&ti>ti_l tSnakeC=MT.snake3.CData; tSnakeAlp=MT.snake3.AlpData; tSnakeC=flipud(tSnakeC); tSnakeAlp=flipud(tSnakeAlp); case ti_l<ti_n&&tj_l<tj_n&&tj>tj_l tSnakeC=MT.snake3.CData; tSnakeAlp=MT.snake3.AlpData; tSnakeC=fliplr(tSnakeC); tSnakeAlp=fliplr(tSnakeAlp); case ti_l>ti_n&&tj_l>tj_n&&ti<ti_l tSnakeC=MT.snake3.CData; tSnakeAlp=MT.snake3.AlpData; tSnakeC=fliplr(tSnakeC); tSnakeAlp=fliplr(tSnakeAlp); case ti_l>ti_n&&tj_l>tj_n&&tj<tj_l tSnakeC=MT.snake3.CData; tSnakeAlp=MT.snake3.AlpData; tSnakeC=flipud(tSnakeC); tSnakeAlp=flipud(tSnakeAlp); case ti_l>ti_n&&tj_l<tj_n&&ti<ti_l tSnakeC=MT.snake3.CData; tSnakeAlp=MT.snake3.AlpData; case ti_l>ti_n&&tj_l<tj_n&&tj>tj_l tSnakeC=MT.snake3.CData; tSnakeAlp=MT.snake3.AlpData; tSnakeC=rot90(tSnakeC,2); tSnakeAlp=rot90(tSnakeAlp,2); end image(ax,70*(tj-1)+35+[-SIZE.SNAKE/2,SIZE.SNAKE/2],... 70*(16-ti)+35+[-SIZE.SNAKE/2,SIZE.SNAKE/2],... flipud(tSnakeC),... 'alphaData' ,flipud(tSnakeAlp),... 'tag' , 'SNAKE' ); end end end |
源码获取
以上就是基于Matlab实现抖音小游戏苹果蛇的详细内容,更多关于Matlab苹果蛇游戏的资料请关注服务器之家其它相关文章!
原文链接:https://blog.csdn.net/slandarer/article/details/125186959