今天分享一个经典小游戏魂斗罗的 Python 版实现。
一、效果展示
二、操作说明
A:向左
D:向右
W:跳起
S:趴下
J:射击
P:退出程序
目前游戏还是比较初级的版本,有兴趣的小伙伴可以自行修改完善。
三、核心代码
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class Game_Player(): def __init__( self ,game_settings,screen): self .screen = screen self .game_settings = game_settings self .image = pygame.image.load( 'images/PR/player.png' ) self .rect = self .image.get_rect() self .screen_rect = self .screen.get_rect() self .screen_center_pos = self .screen_rect.centerx self .rect.centerx = self .screen_rect.centerx self .rect.bottom = 380 self .center = float ( self .rect.centerx) self .moving_right = False self .moving_left = False self .player_moving = False self .pos_i = 0.0 #跑步画面改变速度 self .pos_j = 0.0 #跳跃的改变初始速度 self .pos_n = 0.0 #射击 self .pos_d = 0.0 self .player_direction = 1 #1为右,-1为左 self .player_down = False self .player_up = False self .player_jump = False self .player_start_Y = 380 #开始人物的高度 self .player_Y = self .player_start_Y self .player_shooting = False def update( self ): if self .game_settings.player_is_alive: if self .moving_right and self .rect.right < self .screen_rect.right: if self .game_settings.boss_appear: self .center + = self .game_settings.player_speed elif self .center > self .screen_center_pos: self .center + = 0 else : self .center + = self .game_settings.player_speed if self .moving_left and self .rect.left > 0 : self .center - = self .game_settings.player_speed self .rect.centerx = self .center self .update_image_moving() else : self .update_die() def update_die( self ): self .names = locals () self .players = [] for self .i in range ( 1 , 3 ): self .names[ 'player_image%s' % self .i] = pygame.image.load( 'images/PR/death%s.png' % self .i) self .players.append( self .names[ 'player_image%s' % self .i]) self .image = self .players[ int ( self .pos_d)] self .pos_d + = 0.1 if self .pos_d > 2.0 : self .pos_d = 0.0 self .game_settings.player_die_end = True def update_image_moving_direction( self ,direction): #循环图片 if self .player_shooting = = True : self .names = locals () self .players = [] for self .i in range ( 1 , 4 ): self .names[ 'player_image%s' % self .i] = pygame.image.load( 'images/' + direction + '/shooting%s.png' % self .i) self .players.append( self .names[ 'player_image%s' % self .i]) self .image = self .players[ int ( self .pos_n)] self .pos_n + = 0.1 #射击时跑步速率 if self .pos_n > 3.0 : #射击时跑步有3个动作 self .pos_n = 0.0 else : self .names = locals () self .players = [] for self .i in range ( 1 , 6 ): self .names[ 'player_image%s' % self .i] = pygame.image.load( 'images/' + direction + '/player%s.png' % self .i) self .players.append( self .names[ 'player_image%s' % self .i]) self .image = self .players[ int ( self .pos_i)] self .pos_i + = 0.1 #跑步速率 if self .pos_i > 5.0 : #跑步有5个动作 self .pos_i = 0.0 def update_image_jump( self ,direction): #循环图片 if self .game_settings.player_is_alive: if self .player_jump = = True : self .names1 = locals () self .players1 = [] for self .j in range ( 1 , 5 ): self .names1[ 'player_image%s' % self .j] = pygame.image.load( 'images/' + direction + '/jump%s.png' % self .j) self .players1.append( self .names1[ 'player_image%s' % self .j]) self .image = self .players1[ int ( self .pos_j)] self .pos_j + = 0.3 #跳跃旋转速率 if self .pos_j > 4.0 : #跳跃有4个动作 self .pos_j = 0.0 else : self .update_die() def update_image_moving( self ): if self .player_moving: if self .moving_right: self .update_image_moving_direction( 'PR' ) #PR是向右的图片 elif self .moving_left: self .update_image_moving_direction( 'PL' ) def get_player_state( self ,player_state): #检测player的状态是否为趴下,向上,跳跃等 if self .player_direction = = 1 : self .image = pygame.image.load( 'images/PR/' + player_state + '.png' ) if self .player_direction = = - 1 : self .image = pygame.image.load( 'images/PL/' + player_state + '.png' ) self .rect = self .image.get_rect() self .rect.centerx = self .center def get_player_down( self ): self .get_player_state( 'down' ) self .rect.bottom = self .player_start_Y self .screen.blit( self .image, self .rect) def get_player_up( self ): self .get_player_state( 'up' ) self .rect.bottom = self .player_start_Y self .screen.blit( self .image, self .rect) def get_player_jump( self ): self .get_player_state( 'jump1' ) self .rect.bottom = self .player_Y if self .game_settings.jump_vel < 0 : self .game_settings.jump_vel + = 0.6 #跳跃上升的增加的速率 elif self .game_settings.jump_vel > 0 : self .game_settings.jump_vel + = 0.8 #跳跃下降增加的速率 self .player_Y + = self .game_settings.jump_vel if self .player_Y > self .player_start_Y: self .player_jump = False self .player_Y = self .player_start_Y self .game_settings.jump_vel = - 14.0 #恢复跳跃开始的速度 if self .player_direction = = 1 : self .image = pygame.image.load( 'images/PR/player.png' ) self .reset_player() if self .player_direction = = - 1 : self .image = pygame.image.load( 'images/PL/player.png' ) self .reset_player() if self .player_jump = = True : #判断是否处于跳跃状态来决定是否旋转跳跃的图像 if self .player_direction = = 1 : self .update_image_jump( 'PR' ) if self .player_direction = = - 1 : self .update_image_jump( 'PL' ) self .screen.blit( self .image, self .rect) def reset_player( self ): self .rect = self .image.get_rect() self .rect.centerx = self .center self .rect.bottom = self .player_start_Y self .screen.blit( self .image, self .rect) def blitme( self ): if self .player_jump: self .get_player_jump() elif self .player_down: self .get_player_down() elif self .player_up: self .get_player_up() else : self .reset_player() def revive_player( self ): self .center = self .screen_rect.centerx self .game_settings.player_is_alive = True |
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原文链接:https://mp.weixin.qq.com/s/wkUDSXT0wWfM7yW-aKImzw