导语
我第一次玩24点是初中的时候,那时候和堂弟表哥在堂妹家玩,堂妹提出玩24点游戏,堂妹比我们小三岁,可能正在上小学吧。
拿出一副扑克牌去掉大小怪和花牌,从剩下的牌里随便找出四张,谁能先用加减乘除算出24就算赢。
如果大家都同意放弃或者有人计算出来就重新开始一局。结果是我们三个哥哥都输多赢少,堂妹显然是经过了准备的。
其实24点小游戏除了能用来无聊的时候跟朋友与一起玩儿下,还能锻炼思维能力,尤其是家里的小孩子提升数学能力
多锻炼还是很有好处的,尤其是那些数学不好小孩子——可提高心算的速度和准确度,当数学变成游戏之后孩子也更有兴趣嘛~今天木木子就带大家写一款有界面的“24点小游戏”哦
游戏介绍
(1)什么是24点游戏
棋牌类益智游戏,要求结果等于二十四
(2)游戏规则
任意抽取4个数字(1——10),用加、减、乘、除(可加括号)把出现的数算成24。每个数字必须用一次且只能用一次。“算24点”作为一种锻炼思维的智力游戏,还应注意计算中的技巧问题。计算时,我们不可能把牌面上的4个数的不同组合形式——去试,更不能瞎碰乱凑。
例:3、8、8、9
答案:3×8÷(9-8)=24
实现代码
1.定义游戏这部分代码小写game.py文件
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''' 定义游戏 ''' import copy import random import pygame ''' Function: 卡片类 Initial Args: --x,y: 左上角坐标 --width: 宽 --height: 高 --text: 文本 --font: [字体路径, 字体大小] --font_colors(list): 字体颜色 --bg_colors(list): 背景色 ''' class Card(pygame.sprite.Sprite): def __init__( self , x, y, width, height, text, font, font_colors, bg_colors, attribute, * * kwargs): pygame.sprite.Sprite.__init__( self ) self .rect = pygame.Rect(x, y, width, height) self .text = text self .attribute = attribute self .font_info = font self .font = pygame.font.Font(font[ 0 ], font[ 1 ]) self .font_colors = font_colors self .is_selected = False self .select_order = None self .bg_colors = bg_colors '''画到屏幕上''' def draw( self , screen, mouse_pos): pygame.draw.rect(screen, self .bg_colors[ 1 ], self .rect, 0 ) if self .rect.collidepoint(mouse_pos): pygame.draw.rect(screen, self .bg_colors[ 0 ], self .rect, 0 ) font_color = self .font_colors[ self .is_selected] text_render = self .font.render( self .text, True , font_color) font_size = self .font.size( self .text) screen.blit(text_render, ( self .rect.x + ( self .rect.width - font_size[ 0 ]) / 2 , self .rect.y + ( self .rect.height - font_size[ 1 ]) / 2 )) '''按钮类''' class Button(Card): def __init__( self , x, y, width, height, text, font, font_colors, bg_colors, attribute, * * kwargs): Card.__init__( self , x, y, width, height, text, font, font_colors, bg_colors, attribute) '''根据button function执行响应操作''' def do( self , game24_gen, func, sprites_group, objs): if self .attribute = = 'NEXT' : for obj in objs: obj.font = pygame.font.Font(obj.font_info[ 0 ], obj.font_info[ 1 ]) obj.text = obj.attribute self .font = pygame.font.Font( self .font_info[ 0 ], self .font_info[ 1 ]) self .text = self .attribute game24_gen.generate() sprites_group = func(game24_gen.numbers_now) elif self .attribute = = 'RESET' : for obj in objs: obj.font = pygame.font.Font(obj.font_info[ 0 ], obj.font_info[ 1 ]) obj.text = obj.attribute game24_gen.numbers_now = game24_gen.numbers_ori game24_gen.answers_idx = 0 sprites_group = func(game24_gen.numbers_now) elif self .attribute = = 'ANSWERS' : self .font = pygame.font.Font( self .font_info[ 0 ], 20 ) self .text = '[%d/%d]: ' % (game24_gen.answers_idx + 1 , len (game24_gen.answers)) + game24_gen.answers[game24_gen.answers_idx] game24_gen.answers_idx = (game24_gen.answers_idx + 1 ) % len (game24_gen.answers) else : raise ValueError( 'Button.attribute unsupport %s, expect %s, %s or %s...' % ( self .attribute, 'NEXT' , 'RESET' , 'ANSWERS' )) return sprites_group '''24点游戏生成器''' class game24Generator(): def __init__( self ): self .info = 'game24Generator' '''生成器''' def generate( self ): self .__reset() while True : self .numbers_ori = [random.randint( 1 , 10 ) for i in range ( 4 )] self .numbers_now = copy.deepcopy( self .numbers_ori) self .answers = self .__verify() if self .answers: break '''只剩下一个数字时检查是否为24''' def check( self ): if len ( self .numbers_now) = = 1 and float ( self .numbers_now[ 0 ]) = = self .target: return True return False '''重置''' def __reset( self ): self .answers = [] self .numbers_ori = [] self .numbers_now = [] self .target = 24. self .answers_idx = 0 '''验证生成的数字是否有答案''' def __verify( self ): answers = [] for item in self .__iter( self .numbers_ori, len ( self .numbers_ori)): item_dict = [] list ( map ( lambda i: item_dict.append({ str (i): i}), item)) solution1 = self .__func( self .__func( self .__func(item_dict[ 0 ], item_dict[ 1 ]), item_dict[ 2 ]), item_dict[ 3 ]) solution2 = self .__func( self .__func(item_dict[ 0 ], item_dict[ 1 ]), self .__func(item_dict[ 2 ], item_dict[ 3 ])) solution = dict () solution.update(solution1) solution.update(solution2) for key, value in solution.items(): if float (value) = = self .target: answers.append(key) # 避免有数字重复时表达式重复(T_T懒得优化了) answers = list ( set (answers)) return answers '''递归枚举''' def __iter( self , items, n): for idx, item in enumerate (items): if n = = 1 : yield [item] else : for each in self .__iter(items[:idx] + items[idx + 1 :], n - 1 ): yield [item] + each '''计算函数''' def __func( self , a, b): res = dict () for key1, value1 in a.items(): for key2, value2 in b.items(): res.update({ '(' + key1 + '+' + key2 + ')' : value1 + value2}) res.update({ '(' + key1 + '-' + key2 + ')' : value1 - value2}) res.update({ '(' + key2 + '-' + key1 + ')' : value2 - value1}) res.update({ '(' + key1 + '×' + key2 + ')' : value1 * value2}) value2 > 0 and res.update({ '(' + key1 + '÷' + key2 + ')' : value1 / value2}) value1 > 0 and res.update({ '(' + key2 + '÷' + key1 + ')' : value2 / value1}) return res |
2.游戏主函数
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def main(): # 初始化, 导入必要的游戏素材 pygame.init() pygame.mixer.init() screen = pygame.display.set_mode(SCREENSIZE) pygame.display.set_caption( '24点小游戏' ) win_sound = pygame.mixer.Sound(AUDIOWINPATH) lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH) warn_sound = pygame.mixer.Sound(AUDIOWARNPATH) pygame.mixer.music.load(BGMPATH) pygame.mixer.music.play( - 1 , 0.0 ) # 24点游戏生成器 game24_gen = game24Generator() game24_gen.generate() # 精灵组 # --数字 number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now) # --运算符 operator_sprites_group = getOperatorSpritesGroup(OPREATORS) # --按钮 button_sprites_group = getButtonSpritesGroup(BUTTONS) # 游戏主循环 clock = pygame.time.Clock() selected_numbers = [] selected_operators = [] selected_buttons = [] is_win = False while True : for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() sys.exit( - 1 ) elif event. type = = pygame.MOUSEBUTTONUP: mouse_pos = pygame.mouse.get_pos() selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER' ) selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR' ) selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON' ) screen.fill(AZURE) # 更新数字 if len (selected_numbers) = = 2 and len (selected_operators) = = 1 : noselected_numbers = [] for each in number_sprites_group: if each.is_selected: if each.select_order = = '1' : selected_number1 = each.attribute elif each.select_order = = '2' : selected_number2 = each.attribute else : raise ValueError( 'Unknow select_order %s, expect 1 or 2...' % each.select_order) else : noselected_numbers.append(each.attribute) each.is_selected = False for each in operator_sprites_group: each.is_selected = False result = calculate(selected_number1, selected_number2, * selected_operators) if result is not None : game24_gen.numbers_now = noselected_numbers + [result] is_win = game24_gen.check() if is_win: win_sound.play() if not is_win and len (game24_gen.numbers_now) = = 1 : lose_sound.play() else : warn_sound.play() selected_numbers = [] selected_operators = [] number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now) # 精灵都画到screen上 for each in number_sprites_group: each.draw(screen, pygame.mouse.get_pos()) for each in operator_sprites_group: each.draw(screen, pygame.mouse.get_pos()) for each in button_sprites_group: if selected_buttons and selected_buttons[ 0 ] in [ 'RESET' , 'NEXT' ]: is_win = False if selected_buttons and each.attribute = = selected_buttons[ 0 ]: each.is_selected = False number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group) selected_buttons = [] each.draw(screen, pygame.mouse.get_pos()) # 游戏胜利 if is_win: showInfo( 'Congratulations' , screen) # 游戏失败 if not is_win and len (game24_gen.numbers_now) = = 1 : showInfo( 'Game Over' , screen) pygame.display.flip() clock.tick( 30 ) |
游戏效果展示
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原文链接:https://juejin.cn/post/7091641208207835173