本文实例为大家分享了unity实现物体延时出现的具体代码,供大家参考,具体内容如下
新建一个cube和plane,隐藏cube,脚本挂在plane上。
1. update计时器实现
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using System.Collections; using System.Collections.Generic; using UnityEngine; //一个隐藏的物体等待t秒后显示,updata计时器实现 public class activeShow : MonoBehaviour { public GameObject cube; public int t; private float m_timer=0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { m_timer+=Time.deltaTime; if (m_timer>5){ cube.SetActive( true ); m_timer=0; } } } |
2. invoke实现
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using System.Collections; using System.Collections.Generic; using UnityEngine; 一个隐藏的物体等待t秒后显示,Invoke实现 public class ShowT : MonoBehaviour { public GameObject cube; public int t; //等待时间 // Use this for initialization void Start () { Invoke( "ActiveShow" , t); } // Update is called once per frame void Update () { } public void ActiveShow(){ cube.SetActive( true ); } } |
3. invokeRepeating实现(这个是用来凑数的)
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void Start () { InvokeRepeating( "ActiveShow" , t,1000); } |
4. 协程实现
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using System.Collections; using System.Collections.Generic; using UnityEngine; //一个隐藏的物体等待t秒后显示,协程实现 public class HideInSeconds : MonoBehaviour { public GameObject cube; IEnumerator ie; // Use this for initialization void Start () { ie=waitFourSeconds(); StartCoroutine(ie); } // Update is called once per frame void Update () { } IEnumerator waitFourSeconds(){ yield return new WaitForSeconds(4.0f); cube.SetActive( true ); } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_38074938/article/details/115317473