本文实例为大家分享了C#实现打字小游戏的具体代码,供大家参考,具体内容如下
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using System; using System.Drawing; using System.Windows.Forms; namespace 打字游戏 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } //创建飞机 PictureBox plan = new PictureBox(); Button kaiguan = new Button(); Timer flytime = new Timer(); //动画事件 //创建的得分的label Label df = new Label(); int x = 0; //实例化血条 Label xt = new Label(); Label xt1 = new Label(); int xuetiao = 150; int dl = 0; //产生字母 private void Form1_Load( object sender, EventArgs e) { this .KeyPreview = true ; //游戏区域 this .WindowState = FormWindowState.Maximized; this .Text = "打字游戏" ; panel1.Size = new Size(1000, 760); panel1.BackColor = Color.White; timer1.Start(); bird.Tag = "b" ; bird.Width = 229; bird.Height = 111; bird.SizeMode = PictureBoxSizeMode.StretchImage; // bird.Location = new Point(0, 0); panel1.Controls.Add(bird); bird.Image = imageList1.Images[0]; flytime.Interval = 80; //事件的添加:+、=、tab、tab; flytime.Tick += Flytime_Tick; plan.Tag = "plan" ; plan.Size = new Size(100, 100); // //plan.BackColor = Color.Red; plan.Location = new Point(panel1.Width / 2 - plan.Width / 2, panel1.Height - plan.Height); plan.Image = Image.FromFile( @"../../img/BP03.png" ); panel1.Controls.Add(plan); kaiguan.Text = "开始游戏" ; kaiguan.Location = new Point(1200,300); this .Controls.Add(kaiguan); kaiguan.Click += Kaiguan_Click; } private void Kaiguan_Click( object sender, EventArgs e) { if (kaiguan.Text== "开始游戏" ) { flytime.Start(); timer2.Start(); timer3.Start(); kaiguan.Text = "暂停游戏" ; } else if (kaiguan.Text== "暂停游戏" ) { flytime.Stop(); timer2.Stop(); timer3.Stop(); kaiguan.Text = "开始游戏" ; } //得分栏 df.Size = new Size(130, 20); df.Location = new Point(1138, 210); df.Tag = "df" ; df.Text = "得分:0分" ; df.AutoSize = true ; this .Controls.Add(df); //血条栏 xt.Size = new Size(130,20); xt.Location = new Point(1200,500); xt.BackColor = Color.White; xt1.Size = new Size(130,20); xt1.Location= new Point(1200,500); xt1.BackColor = Color.Red; xt.Tag = "xt" ; xt1.Tag = "xt1" ; this .Controls.Add(xt); this .Controls.Add(xt1); } PictureBox bird = new PictureBox(); //显示动画的容器; //动画事件 int index = 0; private void Flytime_Tick( object sender, EventArgs e) { index++; bird.Image = imageList1.Images[index]; if (index >= 10) { index = -1; } } Random r = new Random(); //鸟的移动 private void timer2_Tick( object sender, EventArgs e) { bird.Left += 2; if (bird.Left >= panel1.Width) { bird.Left = -bird.Width; } } //字母生成 private void timer1_Tick_1( object sender, EventArgs e) { if (bird.Left >= 0 && bird.Left <= panel1.Width - bird.Width) { //每一个lebel是一个字母; Label lb = new Label(); lb.Text = (( char )r.Next(97, 123)).ToString(); lb.Font = new Font( "" , r.Next(20, 40)); lb.Tag = "lb" ; lb.AutoSize = true ; lb.ForeColor = Color.FromArgb(r.Next(255), r.Next(255), r.Next(255)); lb.Top = bird.Height; lb.Left = bird.Left + bird.Width / 2 - lb.Width / 2; panel1.Controls.Add(lb); } } //字母下落 private void timer3_Tick( object sender, EventArgs e) { //遍历循环语法 foreach (Control item in panel1.Controls) { //每一个对象都有一个方法GetType if (item.GetType().Name == "Label" ) { item.Top += 3; if (item.Top >= panel1.Height) { item.Dispose(); xuetiao -= 10; xt.Width = xuetiao; dl++; if (xt.Width==0) { flytime.Stop(); timer2.Stop(); timer3.Stop(); MessageBox.Show( "Game over" ); } } } if (item.GetType().Name== "PictureBox" ) { if (item.Tag.ToString()== "zd" ) { item.Top -= 7; if (item.Top+item.Height<=-item.Height) { item.Dispose(); } foreach (Control ad in panel1.Controls) { if (ad.Tag.ToString()== "lba" ) { if (ad.Top+ad.Height>=item.Top&&item.Left==ad.Left+ad.Width/2-item.Width/2) { item.Dispose(); ad.Dispose(); x += 10; df.Text = x.ToString()+ "分" ; PictureBox baz = new PictureBox(); //装播放爆炸图片的盒子; baz.Tag = 0; baz.Image = imageList2.Images[0]; baz.Size = new Size(90,90); baz.SizeMode = PictureBoxSizeMode.StretchImage; baz.Location = new Point(ad.Left + ad.Width / 2 - baz.Width/2,ad.Top+ad.Height/2-baz.Height/2) ; panel1.Controls.Add(baz); Timer bofang = new Timer(); bofang.Start(); bofang.Interval = 60; bofang.Tag = baz; bofang.Tick += Bofang_Tick; ; } } } } } } } private void Bofang_Tick( object sender, EventArgs e) { Timer mnb = (Timer)sender; PictureBox picture = (PictureBox)mnb.Tag; picture.Image = imageList2.Images[( int )picture.Tag]; picture.Tag = ( int )picture.Tag + 1; if (( int )picture.Tag>=31) { picture.Dispose(); mnb.Dispose(); } } //按键消除 private void Form1_KeyPress( object sender, KeyPressEventArgs e) { //在按下任意按键的时候,判断一下本次按键值是否有对应的字母; //按键键值 //被动行为 foreach (Control item in panel1.Controls) { if (item.GetType().Name == "Label" ) { if (item.Text == e.KeyChar.ToString()&&item.Tag.ToString()== "lb" ) { item.Tag = "lba" ; plan.Left = item.Left + item.Width / 2 - plan.Width / 2; //创建子弹 PictureBox bullet = new PictureBox(); bullet.Tag = "zd" ; bullet.Size = new Size(6,20); bullet.Image = Image.FromFile( @"../../img/Ammo4.png" ); bullet.Location = new Point(plan.Left + plan.Width / 2 - bullet.Width / 2, plan.Top - bullet.Height); bullet.SizeMode = PictureBoxSizeMode.StretchImage; panel1.Controls.Add(bullet); return ; } } } } } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/Cocksuck/article/details/103308263