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服务器之家 - 编程语言 - IOS - iOS实现小型计算器

iOS实现小型计算器

2022-07-29 11:02JackLee18 IOS

这篇文章主要为大家详细介绍了iOS实现小型计算器,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

作为一名初学者,编辑一款能够在IOS操作系统上运行的计算器是一件很值得自豪的事情,网络上虽然后很多相关的文章和代码,功能也很强大但是我感觉相关的计算器比加复杂,晦涩难懂,所以我想通过这个小小的计算器,能够帮到大家,如果有不完美的地方,还请大家多多批评指教。

首先呢,编辑这个计算器用到了两种控件,Label和Button控件,Label控件用于显示结果,而Button则是相应的键。我把计算器的键分为三种numButton,caculatorButton和clearButton。numButton主要有数字0到9还有小数点,caculatorButton有加号,减号,乘号,除号,等号。clearButton有清除键。所以总共有三种方法。首先先对控件进行连接,Label进行属性连接,Button进行方法连接。

计算器的图形如下:

iOS实现小型计算器

iOS实现小型计算器

具体的代码如下;

HHLDelegate.h

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#import <UIKit/UIKit.h>
 
@class HHLViewController;
@interface HHLAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) HHLViewController *viewController;
 
@end

HHLDelegate.m

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#import "HHLAppDelegate.h"
 
#import "HHLViewController.h"
 
@implementation HHLAppDelegate
 
- (void)dealloc
{
    [_window release];
    [_viewController release];
    [super dealloc];
}
 
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
    // Override point for customization after application launch.
    self.viewController = [[[HHLViewController alloc] initWithNibName:@"HHLViewController" bundle:nil] autorelease];
    self.window.rootViewController = self.viewController;
   self.viewController.view.backgroundColor=[[UIColor alloc]initWithRed:0.76 green:0.82 blue:0.94 alpha:0.8];
    [self.window makeKeyAndVisible];
    return YES;
}
 
- (void)applicationWillResignActive:(UIApplication *)application
{
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
 
- (void)applicationDidEnterBackground:(UIApplication *)application
{
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
 
- (void)applicationWillEnterForeground:(UIApplication *)application
{
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
 
- (void)applicationDidBecomeActive:(UIApplication *)application
{
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
 
- (void)applicationWillTerminate:(UIApplication *)application
{
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
 
@end

HHLViewController.h

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#import <UIKit/UIKit.h>
 
@interface HHLViewController : UIViewController
 
@property(retain,nonatomic)IBOutlet UILabel *label;
@property(copy,nonatomic)NSString *title;
@property(retain,nonatomic)NSMutableString *num1,*num2,*num3;
 
- (IBAction)calculatorButton:(id)sender;
- (IBAction)numButton:(id)sender;
- (IBAction)clearButton:(id)sender;
@end

HHLViewController.m

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#import "HHLViewController.h"
 
 
@interface HHLViewController ()
 
@end
 
@implementation HHLViewController
@synthesize label;
@synthesize title;
@synthesize num1,num2,num3;
 
int m=0;
int n=0;
 
float y=0;
float count=0;
NSString *collect=@"";
 
- (void)viewDidLoad
{
    [super viewDidLoad];
    
}
 
- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}
 
- (IBAction)calculatorButton:(id)sender
{
   
    n=0;
    m++;
    num3=num2;
 
    title=[sender titleForState:UIControlStateNormal];
        
        if (m==1) {
 
            count=[num3 floatValue];
 
             collect=title;
        }
        else{
            
            if ([collect isEqualToString:@"+"]==1) {
                y=[num3 floatValue];
                count=count+y;
            }
            
            if ([collect isEqualToString:@"-"]==1) {
                y=[num3 floatValue];
                count=count-y;
            }
            
            if ([collect isEqualToString:@"*"]==1) {
                y=[num3 floatValue];
                count=count*y;
            }
            
            if ([collect isEqualToString:@"/"]==1) {
                y=[num3 floatValue];
                count=count/y;
            }
            label.text=[NSString stringWithFormat:@"%f",count];
            collect=title;
            
        
        }
        
    }
    
 
 
- (IBAction)numButton:(id)sender{
    n++;
    title=[sender titleForState:UIControlStateNormal];
    num1=[[NSMutableString alloc]initWithString:title];
    if(n==1)
    {
        num2=num1;
    }
    else{
       num2=[[NSMutableString alloc]initWithString:[num2 stringByAppendingString:num1]];
    }
    label.text=num2;
    
}
- (IBAction)clearButton:(id)sender{
label.text=@"";
num1=num3=num2=[[NSMutableString alloc]initWithString:@""];
collect=@"";
count=0;
m=0;
n=0;
  
}
- (void)dealloc
{
    [num1 release];
    [num2 release];
    [num3 release];
    [title release];
    [label release];
    [super dealloc];
}
 
 
@end

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/hanhailong18/article/details/17249055

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