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服务器之家 - 编程语言 - C# - Silverlight文件上传下载实现方法(下载保存)

Silverlight文件上传下载实现方法(下载保存)

2021-11-02 13:37C#教程网 C#

这篇文章主要介绍了Silverlight文件上传下载实现方法(下载保存) ,需要的朋友可以参考下

search了非常多的文章,总算勉强实现了。有许多不完善的地方。


在HCLoad.Web项目下新建目录Pics复制一张图片到根目录下。

图片名:Bubble.jpg 右击->属性->生成操作:Resource


UC_UpDown.xaml

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<UserControl x:Class="HCLoad.UC_UpDown"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Width="500" Height="500">
  <StackPanel Background="White" Height="450">
    <Button Content="down" Click="Button_Click"></Button>
    <HyperlinkButton Content="下载保存" NavigateUri="http://localhost:4528/download.ashx?fileName=aa.txt" TargetName="_self" x:Name="lBtnDown" />
    <TextBlock x:Name="tbMsgString" Text="下载进度" TextAlignment="Center" Foreground="Green"></TextBlock>
    <Button x:Name="btnDownload" Content="DownLoad Pictures" Width="150" Height="35" Margin="15" Click="btnDownload_Click"/>
    <Border Background="Wheat" BorderThickness="5" Width="400" Height="280">
      <Image x:Name="imgDownLoad" Width="400" Height="300" Margin="15" Stretch="Fill"/>
    </Border>
    <Button x:Name="btnUpLoad" Content="UpLoad Pictures" Width="150" Height="35" Margin="15" Click="btnUpLoad_Click"/>
  </StackPanel>
</UserControl>

UC_UpDown.xaml.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
 
using System.Windows.Media.Imaging; //因为要使用BitmapImage
using System.IO; //因为要使用Stream
 
namespace HCLoad
{
  public partial class UC_UpDown : UserControl
  {
    //1、WebClient 对象一次只能启动一个请求。如果在一个请求完成(包括出错和取消)前,即IsBusy为true时,进行第二个请求,则第二个请求将会抛出 NotSupportedException 类型的异常
    //2、如果 WebClient 对象的 BaseAddress 属性不为空,则 BaseAddress 与 URI(相对地址) 组合在一起构成绝对 URI
    //3、WebClient 类的 AllowReadStreamBuffering 属性:是否对从 Internet 资源接收的数据做缓冲处理。默认值为true,将数据缓存在客户端内存中,以便随时被应用程序读取
 
 
 
    //获取选定图片信息
    System.IO.FileInfo fileinfo;
    public UC_UpDown()
    {
      InitializeComponent();
    }
    #region 下载图片
    private void btnDownload_Click(object sender, RoutedEventArgs e)
    {
      //向指定的Url发送下载流数据请求
      String imgUrl = "http://localhost:4528/Bubble.jpg";
      Uri endpoint = new Uri(imgUrl);
 
      WebClient client = new WebClient();
      client.OpenReadCompleted += new OpenReadCompletedEventHandler(OnOpenReadCompleted);
      client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(clientDownloadStream_DownloadProgressChanged);
      client.OpenReadAsync(endpoint);
    }
    void OnOpenReadCompleted(object sender, OpenReadCompletedEventArgs e)
    {
 
      //OpenReadCompletedEventArgs.Error - 该异步操作期间是否发生了错误
      //OpenReadCompletedEventArgs.Cancelled - 该异步操作是否已被取消
      //OpenReadCompletedEventArgs.Result - 下载后的 Stream 类型的数据
      //OpenReadCompletedEventArgs.UserState - 用户标识
 
      if (e.Error != null)
      {
        MessageBox.Show(e.Error.ToString());
        return;
      }
      if (e.Cancelled != true)
      {
        //获取下载的流数据(在此处是图片数据)并显示在图片控件中
        //Stream stream = e.Result;
        //BitmapImage bitmap = new BitmapImage();
        //bitmap.SetSource(stream);
        //imgDownLoad.Source = bitmap;
        Stream clientStream = e.UserState as Stream;
        Stream serverStream = (Stream)e.Result;
        byte[] buffer = new byte[serverStream.Length];
        serverStream.Read(buffer, 0, buffer.Length);
        clientStream.Write(buffer, 0, buffer.Length);
        clientStream.Close();
        serverStream.Close();
 
      }
 
 
 
    }
 
    void clientDownloadStream_DownloadProgressChanged(object sender, DownloadProgressChangedEventArgs e)
    {
      //DownloadProgressChangedEventArgs.ProgressPercentage - 下载完成的百分比
      //DownloadProgressChangedEventArgs.BytesReceived - 当前收到的字节数
      //DownloadProgressChangedEventArgs.TotalBytesToReceive - 总共需要下载的字节数
      //DownloadProgressChangedEventArgs.UserState - 用户标识
 
      this.tbMsgString.Text = string.Format("完成百分比:{0} 当前收到的字节数:{1} 资料大小:{2} ",
       e.ProgressPercentage.ToString() + "%",
       e.BytesReceived.ToString(),
       e.TotalBytesToReceive.ToString());
 
    }
 
    #endregion
 
    #region 上传图片
    private void btnUpLoad_Click(object sender, RoutedEventArgs e)
    {
      /**/
      /*
     *   OpenWriteCompleted - 在打开用于上传的流完成时(包括取消操作及有错误发生时)所触发的事件
     *   WriteStreamClosed - 在写入数据流的异步操作完成时(包括取消操作及有错误发生时)所触发的事件
     *   UploadProgressChanged - 上传数据过程中所触发的事件。如果调用 OpenWriteAsync() 则不会触发此事件
     *   Headers - 与请求相关的的标头的 key/value 对**
     *   OpenWriteAsync(Uri address, string method, Object userToken) - 打开流以使用指定的方法向指定的 URI 写入数据
     *     Uri address - 接收上传数据的 URI
     *     string method - 所使用的 HTTP 方法(POST 或 GET)
     *     Object userToken - 需要上传的数据流
     */
 
 
      OpenFileDialog openFileDialog = new OpenFileDialog()
      { //弹出打开文件对话框要求用户自己选择在本地端打开的图片文件
        Filter = "Jpeg Files (*.jpg)|*.jpg|All Files(*.*)|*.*",
        Multiselect = false //不允许多选
      };
 
      if (openFileDialog.ShowDialog() == true)//.DialogResult.OK)
      {
        //fileinfo = openFileDialog.Files; //取得所选择的文件,其中Name为文件名字段,作为绑定字段显示在前端
        fileinfo = openFileDialog.File;
 
        if (fileinfo != null)
        {
          WebClient webclient = new WebClient();
 
          string uploadFileName = fileinfo.Name.ToString(); //获取所选文件的名字
 
          #region 把图片上传到服务器上
 
          Uri upTargetUri = new Uri(String.Format("http://localhost:4528/WebClientUpLoadStreamHandler.ashx?fileName={0}", uploadFileName), UriKind.Absolute); //指定上传地址
 
          webclient.OpenWriteCompleted += new OpenWriteCompletedEventHandler(webclient_OpenWriteCompleted);
          webclient.Headers["Content-Type"] = "multipart/form-data";
 
          webclient.OpenWriteAsync(upTargetUri, "POST", fileinfo.OpenRead());
          webclient.WriteStreamClosed += new WriteStreamClosedEventHandler(webclient_WriteStreamClosed);
 
          #endregion
 
        }
        else
        {
          MessageBox.Show("请选取想要上载的图片!!!");
        }
      }
 
    }
 
 
 
    void webclient_OpenWriteCompleted(object sender, OpenWriteCompletedEventArgs e)
    {
 
      //将图片数据流发送到服务器上
 
      // e.UserState - 需要上传的流(客户端流)
      Stream clientStream = e.UserState as Stream;
      // e.Result - 目标地址的流(服务端流)
      Stream serverStream = e.Result;
      byte[] buffer = new byte[4096];
      int readcount = 0;
      // clientStream.Read - 将需要上传的流读取到指定的字节数组中
      while ((readcount = clientStream.Read(buffer, 0, buffer.Length)) > 0)
      {
        // serverStream.Write - 将指定的字节数组写入到目标地址的流
        serverStream.Write(buffer, 0, readcount);
      }
      serverStream.Close();
      clientStream.Close();
 
 
    }
 
    void webclient_WriteStreamClosed(object sender, WriteStreamClosedEventArgs e)
    {
      //判断写入是否有异常
      if (e.Error != null)
      {
        System.Windows.Browser.HtmlPage.Window.Alert(e.Error.Message.ToString());
      }
      else
      {
        System.Windows.Browser.HtmlPage.Window.Alert("图片上传成功!!!");
      }
    }
    #endregion
 
    private void Button_Click(object sender, RoutedEventArgs e)
    {
      //这种方法搞不定,好像提示跨域操作。
      //提示:错误:Unhandled Error in Silverlight Application 跨线程访问无效。
      //Uri upTargetUri = new Uri(String.Format("http://localhost:4528/download.ashx?filename={0}", "123.jpg"), UriKind.Absolute); //指定上传地址
      //WebRequest request = WebRequest.Create(upTargetUri);
      //request.Method = "GET";
      //request.ContentType = "application/octet-stream";
      //request.BeginGetResponse(new AsyncCallback(RequestReady), request);
 
      //通过调用js代码下载,比较简单。
      System.Windows.Browser.HtmlPage.Window.Eval("window.location.href='http://localhost:4528/download.ashx?filename=123.jpg';");
    }
    void RequestReady(IAsyncResult asyncResult)
    {
      MessageBox.Show("RequestComplete");
    }
 
  }
}

在HCLoad.Web项目下新建WebClientUpLoadStreamHandler.ashx

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
 
using System.IO; //因为要用到Stream
 
namespace HCLoad.Web
{
  public class WebClientUpLoadStreamHandler : IHttpHandler
  {
 
    public void ProcessRequest(HttpContext context)
    {
      //获取上传的数据流
      string fileNameStr = context.Request.QueryString["fileName"];
      Stream sr = context.Request.InputStream;
      try
      {
        string filename = "";
 
        filename = fileNameStr;
 
        byte[] buffer = new byte[4096];
        int bytesRead = 0;
        //将当前数据流写入服务器端文件夹ClientBin下
        string targetPath = context.Server.MapPath("Pics/" + filename + ".jpg");
        using (FileStream fs = File.Create(targetPath, 4096))
        {
          while ((bytesRead = sr.Read(buffer, 0, buffer.Length)) > 0)
          {
            //向文件中写信息
            fs.Write(buffer, 0, bytesRead);
          }
        }
 
        context.Response.ContentType = "text/plain";
        context.Response.Write("上传成功");
      }
      catch (Exception e)
      {
        context.Response.ContentType = "text/plain";
        context.Response.Write("上传失败, 错误信息:" + e.Message);
      }
      finally
      { sr.Dispose(); }
 
    }
 
    public bool IsReusable
    {
      get
      {
        return false;
      }
    }
  }
 
}

新建download.ashx

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
using System.Net;
 
namespace HCLoad.Web
{
  /// <summary>
  /// $codebehindclassname$ 的摘要说明
  /// </summary>
  public class download : IHttpHandler
  {
    private long ChunkSize = 102400;//100K 每次读取文件,只读取100K,这样可以缓解服务器的压力
 
    public void ProcessRequest(HttpContext context)
    {
      //string fileName = "123.jpg";//客户端保存的文件名
      String fileName = context.Request.QueryString["filename"];
      string filePath = context.Server.MapPath("Bubble.jpg");
      System.IO.FileInfo fileInfo = new System.IO.FileInfo(filePath);
      if (fileInfo.Exists == true)
      {
        byte[] buffer = new byte[ChunkSize];
        context.Response.Clear();
        System.IO.FileStream iStream = System.IO.File.OpenRead(filePath);
        long dataLengthToRead = iStream.Length;//获得下载文件的总大小
        context.Response.ContentType = "application/octet-stream";
        //通知浏览器下载文件而不是打开
        context.Response.AddHeader("Content-Disposition", "attachment; filename=" + HttpUtility.UrlEncode(fileName, System.Text.Encoding.UTF8));
        while (dataLengthToRead > 0 && context.Response.IsClientConnected)
        {
          int lengthRead = iStream.Read(buffer, 0, Convert.ToInt32(ChunkSize));//读取的大小
          context.Response.OutputStream.Write(buffer, 0, lengthRead);
          context.Response.Flush();
          dataLengthToRead = dataLengthToRead - lengthRead;
        }
        context.Response.Close();
        context.Response.End();
      }
      //context.Response.ContentType = "text/plain";
      //context.Response.Write("Hello World");
    }
 
    public bool IsReusable
    {
      get
      {
        return false;
      }
    }
  }
}

参考:
http://www.cnblogs.com/wsdj-ittech/archive/2009/08/26/1554056.html
http://www.cnblogs.com/wsdj-ittech/archive/2009/08/25/1553534.html
http://www.cnblogs.com/wmt1708/archive/2009/03/07/1405009.html
http://topic.csdn.net/u/20090918/10/5e41ab52-f514-46b5-ae6a-d69ddb197213.html
http://www.cnblogs.com/wsdj-ittech/archive/2009/08/25/1553534.html
http://www.cnblogs.com/gwazy/archive/2009/04/02/1427781.html
http://www.cnblogs.com/ewyb/archive/2009/12/10/1621020.html
http://blog.csdn.net/emily1900/archive/2010/06/08/5655726.aspx

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