本文实例为大家分享了python pygame实现五子棋双人联机的具体代码,供大家参考,具体内容如下
同一局域网内,服务端开启时,另一机器将IP地址HOST改为服务端对应的IP地址、端口号与服务端的保持一致即可实现双人联机。(IP地址查询方式:菜单栏输入cmd,cmd窗口输入ipconfig找到无线网络下的IPv4地址)
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# -*- coding: utf-8 -*- """ Created on Tue Jun 8 14:03:09 2021 @author: Administrator """ import pygame import sys from pygame. locals import * from collections import Counter from socket import * from time import ctime import json import select import socket #界面初始化 screen = pygame.display.set_mode(( 400 , 450 )) pygame.display.set_caption( '五子棋' ) pygame.init() #图片导入 img_board = pygame.image.load( 'F:/images/五子棋/chess_board.png' ) img_bchess = pygame.image.load( 'F:/images/五子棋/black_chess.jpg' ) img_wchess = pygame.image.load( 'F:/images/五子棋/white_chess.jpg' ) #颜色 white = ( 255 , 255 , 255 ) black = ( 0 , 0 , 0 ) #用于传送的数据 msg = [] #棋盘定义 chess_board = [[]] def set_chess_board(): x,y = 0 , 0 while True : if x = = 400 : x = 0 y + = 40 if y< 400 : chess_board.append([]) if y = = 400 : break chess_board[ - 1 ].append([x,y]) x + = 40 set_chess_board() #棋盘格子是否落子 chess_exist = [[ 0 for i in range ( 10 )] for j in range ( 10 )] #黑白棋子初始化 black_chess,white_chess = [],[] #棋子类型 chess_kind = 1 #1为黑棋,0为白棋 wcx,wcy,bcx,bcy = [],[],[],[] #white_chess_x def draw_board(): for i in chess_board: for j in i: screen.blit(img_board,(j[ 0 ],j[ 1 ])) pygame.display.update() #默认棋子类型为1 def set_chess(): if event. type = = MOUSEBUTTONDOWN: pos = pygame.mouse.get_pos() for i in range ( len (chess_board)): for j in range ( len (chess_board[i])): if chess_board[i][j][ 0 ]<pos[ 0 ]<chess_board[i][j][ 0 ] + 40 and chess_board[i][j][ 1 ]<pos[ 1 ]<chess_board[i][j][ 1 ] + 40 : if chess_exist[i][j] = = 0 : black_chess.append([i,j]) bcx.append(black_chess[ - 1 ][ 0 ]) bcy.append(black_chess[ - 1 ][ 1 ]) msg.extend((i,j)) chess_exist[i][j] = 1 pygame.display.update() return 1 def draw_chess(): for i in white_chess: screen.blit(img_wchess,(i[ 1 ] * 40 ,i[ 0 ] * 40 )) for i in black_chess: screen.blit(img_bchess,(i[ 1 ] * 40 ,i[ 0 ] * 40 )) pygame.display.update() def row_column_win(x,m,n,chess): for i in x: if x[i]> = 5 : xy = [] for j in chess: if j[m] = = i: xy.append(j[n]) xy.sort() count = 0 for j in range ( len (xy) - 1 ): if xy[j] + 1 = = xy[j + 1 ]: count + = 1 else : count = 0 if count> = 4 : return 1 def xiejiao_win(chess): x,y = [],[] chess.sort() for i in chess: x.append(i[ 0 ]) y.append(i[ 1 ]) c,first,last = 0 , 0 , 0 for i in range ( len (x) - 1 ): if x[i + 1 ]! = x[i]: if x[i] + 1 = = x[i + 1 ]: c + = 1 last = i + 1 else : if c< 4 : first = i + 1 c = 0 else : last = i print (last) break else : last = i + 1 if c> = 4 : dis = [] for i in range (first,last + 1 ): dis.append(x[i] - y[i]) count = Counter(dis) for i in count: if count[i]> = 5 : return 1 dis = [] x2 = [i * ( - 1 ) for i in x] for i in range (first,last + 1 ): dis.append(x2[i] - y[i]) count = Counter(dis) for i in count: if count[i]> = 5 : return 1 def gameover(): wcx_count,wcy_count,bcx_count,bcy_count = Counter(wcx),Counter(wcy),Counter(bcx),Counter(bcy) if row_column_win(wcx_count, 0 , 1 ,white_chess) = = 1 : return 0 elif row_column_win(bcx_count, 0 , 1 ,black_chess) = = 1 : return 1 elif row_column_win(wcy_count, 1 , 0 ,white_chess) = = 1 : return 0 elif row_column_win(bcy_count, 1 , 0 ,black_chess) = = 1 : return 1 elif xiejiao_win(white_chess) = = 1 : return 0 elif xiejiao_win(black_chess) = = 1 : return 1 def draw_text(text,x,y,size): pygame.font.init() fontObj = pygame.font.SysFont( 'SimHei' ,size ) textSurfaceObj = fontObj.render(text, True , white,black) textRectObj = textSurfaceObj.get_rect() textRectObj.center = (x,y) screen.blit(textSurfaceObj, textRectObj) pygame.display.update() #定义服务器名称 HOST = '0.0.0.0' PORT = 400 BUFSIZE = 1024 ADDR = (HOST,PORT) #定义服务器属性 tcpsersock = socket.socket(socket.AF_INET,socket.SOCK_STREAM) tcpsersock.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEADDR, 1 ) # 对socket的配置重用ip和端口号 tcpsersock.bind(ADDR) tcpsersock.listen( 1 ) inputs = [tcpsersock] print (inputs) draw_board() settable = 1 link = False while True : rs,ws,es = select.select(inputs, [], [], 0 ) for r in rs: if r is tcpsersock: link = True print ( 'new ser' ) tcpcliscock, addr = tcpsersock.accept() inputs.append(tcpcliscock) else : data,addr = r.recvfrom(BUFSIZE) disconnected = not data draw_text( '你的回合' , 200 , 420 , 15 ) if disconnected: inputs.remove(r) draw_text( '对手掉线' , 200 , 420 , 15 ) while True : for event in pygame.event.get(): if event. type = = QUIT: pygame.quit() sys.exit() else : data = json.loads(data) settable = 1 white_chess.append(data) wcx.append(data[ 0 ]) wcy.append(data[ 1 ]) for event in pygame.event.get(): if event. type = = QUIT: pygame.quit() sys.exit() tcpsersock.close() if link = = True : if settable = = 1 : if set_chess() = = 1 : draw_text( '对手回合' , 200 , 420 , 15 ) settable = 0 msg1 = json.dumps(msg) tcpcliscock.sendto(msg1.encode(),ADDR) msg = [] draw_chess() if gameover() = = 1 : draw_text( '你赢了!' , 200 , 420 , 15 ) while True : for event in pygame.event.get(): if event. type = = QUIT: pygame.quit() sys.exit() elif gameover() = = 0 : draw_text( '你输了!' , 200 , 420 , 15 ) while True : for event in pygame.event.get(): if event. type = = QUIT: pygame.quit() sys.exit() tcpcliscock.close() tcpsersock.close() |
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# -*- coding: utf-8 -*- """ Created on Tue Jun 8 14:03:09 2021 @author: Administrator """ import pygame import sys from pygame. locals import * from collections import Counter from socket import * from time import ctime import json import select import socket import time #界面初始化 screen = pygame.display.set_mode(( 400 , 450 )) pygame.display.set_caption( '五子棋' ) pygame.init() #图片导入 img_board = pygame.image.load( 'F:/images/五子棋/chess_board.png' ) img_bchess = pygame.image.load( 'F:/images/五子棋/black_chess.jpg' ) img_wchess = pygame.image.load( 'F:/images/五子棋/white_chess.jpg' ) #颜色 white = ( 255 , 255 , 255 ) black = ( 0 , 0 , 0 ) #用于传送的数据 msg = [] #棋盘定义 chess_board = [[]] def set_chess_board(): x,y = 0 , 0 while True : if x = = 400 : x = 0 y + = 40 if y< 400 : chess_board.append([]) if y = = 400 : break chess_board[ - 1 ].append([x,y]) x + = 40 set_chess_board() #棋盘格子是否落子 chess_exist = [[ 0 for i in range ( 10 )] for j in range ( 10 )] #黑白棋子初始化 black_chess,white_chess = [],[] #棋子类型 chess_kind = 1 #1为黑棋,0为白棋 wcx,wcy,bcx,bcy = [],[],[],[] #white_chess_x def draw_board(): for i in chess_board: for j in i: screen.blit(img_board,(j[ 0 ],j[ 1 ])) pygame.display.update() #默认棋子类型为0 def set_chess(): if event. type = = MOUSEBUTTONDOWN: pos = pygame.mouse.get_pos() for i in range ( len (chess_board)): for j in range ( len (chess_board[i])): if chess_board[i][j][ 0 ]<pos[ 0 ]<chess_board[i][j][ 0 ] + 40 and chess_board[i][j][ 1 ]<pos[ 1 ]<chess_board[i][j][ 1 ] + 40 : if chess_exist[i][j] = = 0 : white_chess.append([i,j]) wcx.append(white_chess[ - 1 ][ 0 ]) wcy.append(white_chess[ - 1 ][ 1 ]) msg.extend((i,j)) chess_exist[i][j] = 1 pygame.display.update() return 1 def draw_chess(): for i in white_chess: screen.blit(img_wchess,(i[ 1 ] * 40 ,i[ 0 ] * 40 )) for i in black_chess: screen.blit(img_bchess,(i[ 1 ] * 40 ,i[ 0 ] * 40 )) pygame.display.update() def row_column_win(x,m,n,chess): for i in x: if x[i]> = 5 : xy = [] for j in chess: if j[m] = = i: xy.append(j[n]) xy.sort() count = 0 for j in range ( len (xy) - 1 ): if xy[j] + 1 = = xy[j + 1 ]: count + = 1 else : count = 0 if count> = 4 : return 1 def xiejiao_win(chess): x,y = [],[] chess.sort() for i in chess: x.append(i[ 0 ]) y.append(i[ 1 ]) c,first,last = 0 , 0 , 0 for i in range ( len (x) - 1 ): if x[i + 1 ]! = x[i]: if x[i] + 1 = = x[i + 1 ]: c + = 1 last = i + 1 else : if c< 4 : first = i + 1 c = 0 else : last = i print (last) break else : last = i + 1 if c> = 4 : dis = [] for i in range (first,last + 1 ): dis.append(x[i] - y[i]) count = Counter(dis) for i in count: if count[i]> = 5 : return 1 dis = [] x2 = [i * ( - 1 ) for i in x] for i in range (first,last + 1 ): dis.append(x2[i] - y[i]) count = Counter(dis) for i in count: if count[i]> = 5 : return 1 def gameover(): wcx_count,wcy_count,bcx_count,bcy_count = Counter(wcx),Counter(wcy),Counter(bcx),Counter(bcy) if row_column_win(wcx_count, 0 , 1 ,white_chess) = = 1 : return 1 elif row_column_win(bcx_count, 0 , 1 ,black_chess) = = 1 : return 0 elif row_column_win(wcy_count, 1 , 0 ,white_chess) = = 1 : return 1 elif row_column_win(bcy_count, 1 , 0 ,black_chess) = = 1 : return 0 elif xiejiao_win(white_chess) = = 1 : return 1 elif xiejiao_win(black_chess) = = 1 : return 0 def draw_text(text,x,y,size): pygame.font.init() fontObj = pygame.font.SysFont( 'SimHei' ,size ) textSurfaceObj = fontObj.render(text, True , white,black) textRectObj = textSurfaceObj.get_rect() textRectObj.center = (x,y) screen.blit(textSurfaceObj, textRectObj) pygame.display.update() #定义客户端名称 HOST = '10.203.111.180' PORT = 400 BUFSIZE = 1024 ADDR = (HOST,PORT) #连接服务器 tcpCliSock = socket.socket(socket.AF_INET,socket.SOCK_STREAM) tcpCliSock.connect(ADDR) inputs = [tcpCliSock] draw_board() settable = 0 while True : rs,ws,es = select.select(inputs,[],[], 0 ) for r in rs: if r is tcpCliSock: data,addr = r.recvfrom(BUFSIZE) draw_text( '你的回合' , 200 , 420 , 15 ) data = json.loads(data) settable = 1 black_chess.append(data) bcx.append(data[ 0 ]) bcy.append(data[ 1 ]) for event in pygame.event.get(): if event. type = = QUIT: tcpCliSock.close() pygame.quit() sys.exit() if settable = = 1 : if set_chess() = = 1 : draw_text( '对手回合' , 200 , 420 , 15 ) settable = 0 msg1 = json.dumps(msg) tcpCliSock.sendto(msg1.encode(),ADDR) msg = [] draw_chess() if gameover() = = 1 : draw_text( '你赢了!' , 200 , 420 , 15 ) while True : for event in pygame.event.get(): if event. type = = QUIT: pygame.quit() sys.exit() elif gameover() = = 0 : draw_text( '你输了!' , 200 , 420 , 15 ) while True : for event in pygame.event.get(): if event. type = = QUIT: pygame.quit() sys.exit() |
背景:
黑棋:
白棋:
效果演示:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_41890466/article/details/117792912