本文实例为大家分享了python实现五子棋双人对弈的具体代码,供大家参考,具体内容如下
我用的是pygame模块来制作窗口
代码如下:
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# 1、引入pygame 和 pygame.locals import pygame from pygame. locals import * import time import sys initChessList = [] initRole = 2 # 代表白子下 2:代表当前是黑子下 resultFlag = 0 userFlag = True class StornPoint(): def __init__( self , x, y, value = 0 ): ''' :param x: 代表x轴坐标 :param y: 代表y轴坐标 :param value: 当前坐标点的棋子:0:没有棋子 1:白子 2:黑子 ''' self .x = x self .y = y self .value = value pass def initChessSquare(x, y): ''' 初始化棋盘的坐标 :param x: :param y: :return: ''' # 使用二维列表保存了棋盘是的坐标系,和每个落子点的数值 for i in range ( 15 ): # 每一行的交叉点坐标 rowList = [] for j in range ( 15 ): # 每一列的交叉点坐标 pointX = x + j * 40 pointY = y + i * 40 # value = 0 sp = StornPoint(pointX, pointY, 0 ) rowList.append(sp) pass initChessList.append(rowList) pass # 处理事件 def eventHandler(): global userFlag ''' 监听各种事件 :return: ''' for event in pygame.event.get(): global initRole # 监听点积退出按钮事件 if event. type = = QUIT: pygame.quit() sys.exit() pass # 监听鼠标点积事件 if event. type = = MOUSEBUTTONDOWN: x, y = pygame.mouse.get_pos() # print ((x, y)) i = j = 0 for temp in initChessList: for point in temp: if x > = point.x - 15 and x < = point.x + 15 \ and y > = point.y - 15 and y < = point.y + 15 : # 当前区域没有棋子,并且是白子下 if point.value = = 0 and initRole = = 1 and userFlag: point.value = 1 judgeResult(i, j, 1 ) initRole = 2 # 切换棋子颜色 pass elif point.value = = 0 and initRole = = 2 and userFlag: point.value = 2 judgeResult(i, j, 2 ) initRole = 1 # 切换棋子颜色 pass break pass j + = 1 pass i + = 1 j = 0 pass pass pass # 判断输赢函数 def judgeResult(i, j, value): global resultFlag flag = False # 用于判断是否已经判决出输赢 for x in range (j - 4 , j + 5 ): # 水平方向有没有出现5连 if x > = 0 and x + 4 < 15 : if initChessList[i][x].value = = value and \ initChessList[i][x + 1 ].value = = value and \ initChessList[i][x + 2 ].value = = value and \ initChessList[i][x + 3 ].value = = value and \ initChessList[i][x + 4 ].value = = value : flag = True break pass for x in range (i - 4 , i + 5 ): # 垂直方向有没有出现5连 if x > = 0 and x + 4 < 15 : if initChessList[x][j].value = = value and \ initChessList[x + 1 ][j].value = = value and \ initChessList[x + 2 ][j].value = = value and \ initChessList[x + 3 ][j].value = = value and \ initChessList[x + 4 ][j].value = = value: flag = True break pass # 判断东北方向的对角线是否出现了5连 for x, y in zip ( range (j + 4 , j - 5 , - 1 ), range (i - 4 , i + 5 )): if x > = 0 and x + 4 < 15 and y + 4 > = 0 and y < 15 : if initChessList[y][x].value = = value and \ initChessList[y - 1 ][x + 1 ].value = = value and \ initChessList[y - 2 ][x + 2 ].value = = value and \ initChessList[y - 3 ][x + 3 ].value = = value and \ initChessList[y - 4 ][x + 4 ].value = = value: flag = True break pass pass pass # 判断西北方向的对角是否出现了五连 for x, y in zip ( range (j - 4 , j + 5 ), range (i - 4 , i + 5 )): if x > = 0 and x + 4 < 15 and y > = 0 and y + 4 < 15 : if initChessList[y][x].value = = value and \ initChessList[y + 1 ][x + 1 ].value = = value and \ initChessList[y + 2 ][x + 2 ].value = = value and \ initChessList[y + 3 ][x + 3 ].value = = value and \ initChessList[y + 4 ][x + 4 ].value = = value: flag = True break pass pass pass if flag: resultFlag = value pass pass # 加载素材 def main(): initRole = 2 # 代表白子下 2:代表当前是黑子下 global resultFlag, initChessList initChessSquare( 27 , 27 ) # 初始化棋牌 pygame.init() # 初始化游戏环境 # 创建游戏窗口 screen = pygame.display.set_mode(( 620 , 620 ), 0 , 0 ) # 第一个参数是元组:窗口的长和宽 # 添加游戏标题 pygame.display.set_caption( "五子棋小游戏" ) # 图片的加载 background = pygame.image.load( 'images/bg.png' ) blackStorn = pygame.image.load( 'images/storn_black.png' ) whiteStorn = pygame.image.load( 'images/storn_white.png' ) winStornW = pygame.image.load( 'images/white.png' ) winStornB = pygame.image.load( 'images/black.png' ) rect = blackStorn.get_rect() while True : screen.blit(background, ( 0 , 0 )) # 更新棋盘棋子 for temp in initChessList: for point in temp: if point.value = = 1 : screen.blit(whiteStorn, (point.x - 18 , point.y - 18 )) pass elif point.value = = 2 : screen.blit(blackStorn, (point.x - 18 , point.y - 18 )) pass pass pass # 如果已经判决出输赢 if resultFlag > 0 : initChessList = [] # 清空棋盘 initChessSquare( 27 , 27 ) # 重新初始化棋盘 if resultFlag = = 1 : screen.blit(winStornW, ( 50 , 100 )) else : screen.blit(winStornB, ( 50 , 100 )) pass pygame.display.update() if resultFlag > 0 : time.sleep( 3 ) resultFlag = 0 pass eventHandler() pass pass if __name__ = = "__main__" : main() pass |
插图:放在同一目录下的images文件夹里
bg.png
storn_white.png
storn_black.png
white.png
black.png
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/m0_66786097/article/details/123298486