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服务器之家 - 编程语言 - Java教程 - 基于Java实现经典蜘蛛纸牌游戏

基于Java实现经典蜘蛛纸牌游戏

2022-12-12 14:54错过了时间 Java教程

《蜘蛛纸牌》(Ancient Spider) 是由Oberon Games开发的一款休闲益智类游戏。本文将利用Java语言实现这一经典游戏,需要的可以参考一下

效果展示

前面的导入过程这里就不多说了,不会的可以自己去问度娘。导入后,选择Spider.java类直接运行就可以了,下面是游戏运行的截图:

基于Java实现经典蜘蛛纸牌游戏

 

游戏结构

基于Java实现经典蜘蛛纸牌游戏

 

核心代码

代码显示:代码注释很清楚 ,大家可以自行参考。

AboutDialog.java类

import javax.swing.*;
import java.awt.*;


/*
**“关于”窗口
*/
public class AboutDialog extends JDialog
{
	JPanel jMainPane = new JPanel();

	JTabbedPane jTabbedPane = new JTabbedPane();
	private JPanel jPanel1 = new JPanel();
	private JPanel jPanel2 = new JPanel();

	private JTextArea jt1 = new JTextArea("将电脑多次分发给你的牌按照相同的花色由大至小排列起来。直到桌面上的牌全都消失。"); 
	private JTextArea jt2 = new JTextArea("该游戏中,纸牌的图片来自于Windows XP的纸牌游戏,图片权属于原作者所有!"); 

	/*
	 **构造函数
	 */
	public AboutDialog()
	{
		setTitle("蜘蛛牌");
		setSize(300,200);
		setResizable(false);
		setDefaultCloseOperation (WindowConstants.DISPOSE_ON_CLOSE); 
		
		Container c = this.getContentPane();
		
		jt1.setSize(260,200);
		jt2.setSize(260,200);
		
		jt1.setEditable(false);
		jt2.setEditable(false);
		
		jt1.setLineWrap(true); 
		jt2.setLineWrap(true); 

		jt1.setFont(new Font("楷体_GB2312", java.awt.Font.BOLD, 13));
		jt1.setForeground(Color.blue);

		jt2.setFont(new Font("楷体_GB2312", java.awt.Font.BOLD, 13));
		jt2.setForeground(Color.black);
		
		jPanel1.add(jt1);
		jPanel2.add(jt2);
		
		jTabbedPane.setSize(300,200);
		jTabbedPane.addTab("游戏规则", null, jPanel1, null);
		jTabbedPane.addTab("声明", null, jPanel2, null);
		
		jMainPane.add(jTabbedPane);
		c.add(jMainPane);

		pack();
		this.setVisible(true);
	}
} 

PKCard.java类

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class PKCard extends JLabel implements MouseListener,
      MouseMotionListener{

  //纸牌的位置
	Point point = null;
  Point initPoint = null;
  
	int value = 0;
  int type = 0;
  
	String name = null;
  Container pane = null;
  
	Spider main = null;
  
	boolean canMove = false;
  boolean isFront = false;
  PKCard previousCard = null;

  public void mouseClicked(MouseEvent arg0){
	}
  
  public void flashCard(PKCard card){
		//启动Flash线程
		new Flash(card).start();
		//不停的获得下一张牌,直到完成
		if(main.getNextCard(card) != null){
			card.flashCard(main.getNextCard(card));
		}
	}

  class Flash extends Thread{
		private PKCard card = null;
		
		public Flash(PKCard card){
			this.card = card;
		}
		
		/*
		 **线程的run()方法
		 **为纸牌的正面设置白色图片
		 */
		public void run(){
			boolean is = false;
			ImageIcon icon = new ImageIcon("images/white.gif");
			for (int i = 0; i < 4; i++){
				try{
					Thread.sleep(200);
				}
				catch (InterruptedException e){
					e.printStackTrace();
				}
				
				if (is){
					this.card.turnFront();
					is = !is;
				}
				else{
					this.card.setIcon(icon);
					is = !is;
				}
				// 根据当前外观将card的UI属性重置
				card.updateUI();
			}
		}
	}

  /**
	 **点击鼠标
	 */
	public void mousePressed(MouseEvent mp){
      point = mp.getPoint();
      main.setNA();
      this.previousCard = main.getPreviousCard(this);
  }

  /**
	 **释放鼠标
	 */
	public void mouseReleased(MouseEvent mr){
		Point point = ((JLabel) mr.getSource()).getLocation();
		//判断可行列
		int n = this.whichColumnAvailable(point);
		if (n == -1 || n == this.whichColumnAvailable(this.initPoint)){
			this.setNextCardLocation(null);
			main.table.remove(this.getLocation());
			this.setLocation(this.initPoint);
			main.table.put(this.initPoint, this);
			return;
		}
		
		point = main.getLastCardLocation(n);
		boolean isEmpty = false;
		PKCard card = null;
		if (point == null){
			point = main.getGroundLabelLocation(n);
			isEmpty = true;
		}
		else{
			card = (PKCard) main.table.get(point);
		}
		
		if (isEmpty || (this.value + 1 == card.getCardValue())){
			point.y += 40;
			if (isEmpty) point.y -= 20;
			this.setNextCardLocation(point);
			main.table.remove(this.getLocation());
			point.y -= 20;
			this.setLocation(point);
			main.table.put(point, this);
			this.initPoint = point;
			if (this.previousCard != null){
				this.previousCard.turnFront();
				this.previousCard.setCanMove(true);
			}
			
			this.setCanMove(true);
		}
		else{
			this.setNextCardLocation(null);
			main.table.remove(this.getLocation());
			this.setLocation(this.initPoint);
			main.table.put(this.initPoint, this);
			return;
		}
      point = main.getLastCardLocation(n);
      card = (PKCard) main.table.get(point);
      if (card.getCardValue() == 1){
			point.y -= 240;
			card = (PKCard) main.table.get(point);
			if (card != null && card.isCardCanMove()){
				main.haveFinish(n);
			}
		}
	}
	
	/*
	 **方法:放置纸牌
	 */
	public void setNextCardLocation(Point point){
		PKCard card = main.getNextCard(this);
		if (card != null){
			if (point == null){
				card.setNextCardLocation(null);
				main.table.remove(card.getLocation());
				card.setLocation(card.initPoint);
				main.table.put(card.initPoint, card);
			}
			else{
				point = new Point(point);
				point.y += 20;
				card.setNextCardLocation(point);
				point.y -= 20;
				main.table.remove(card.getLocation());
				card.setLocation(point);
				main.table.put(card.getLocation(), card);
				card.initPoint = card.getLocation();
			}
		}
	}

  /**
	 **返回值:int
	 **方法:判断可用列
	 */
	public int whichColumnAvailable(Point point){
		int x = point.x;
		int y = point.y;
		int a = (x - 20) / 101;
		int b = (x - 20) % 101;
		if (a != 9){
			if (b > 30 && b <= 71){
				a = -1;
			}
			else if (b > 71){
				a++;
			}
		}
		else if (b > 71){
			a = -1;
		}
		
		if (a != -1){
			Point p = main.getLastCardLocation(a);
			if (p == null) p = main.getGroundLabelLocation(a);
			b = y - p.y;
			if (b <= -96 || b >= 96){
				a = -1;
			}
		}
		return a;
	}

  public void mouseEntered(MouseEvent arg0){
  }

  public void mouseExited(MouseEvent arg0){
  }

  /**
	 **用鼠标拖动纸牌
	 */
	public void mouseDragged(MouseEvent arg0){
      if (canMove){
			int x = 0;
			int y = 0;
			Point p = arg0.getPoint();
			x = p.x - point.x;
			y = p.y - point.y;
			this.moving(x, y);
		}
	}

  /**
	 **返回值:void
	 **方法:移动(x,y)个位置
	 */
	public void moving(int x, int y){
      PKCard card = main.getNextCard(this);
      Point p = this.getLocation();
      
		//将组件移动到容器中指定的顺序索引。 
		pane.setComponentZOrder(this, 1);
      
		//在Hashtable中保存新的节点信息
		main.table.remove(p);
      p.x += x;
      p.y += y;
      this.setLocation(p);
      main.table.put(p, this);
      if (card != null) card.moving(x, y);
  }

  public void mouseMoved(MouseEvent arg0){
  }

  /**
   **构造函数
   */
  public PKCard(String name, Spider spider){
      super();
      this.type = new Integer(name.substring(0, 1)).intValue();
      this.value = new Integer(name.substring(2)).intValue();
      this.name = name;
      this.main = spider;
      this.pane = this.main.getContentPane();
      this.addMouseListener(this);
      this.addMouseMotionListener(this);
      this.setIcon(new ImageIcon("images/rear.gif"));
      this.setSize(71, 96);
      this.setVisible(true);
  }

  /**
	 **返回值:void
	 **方法:令纸牌显示正面
	 */
	public void turnFront(){
      this.setIcon(new ImageIcon("images/" + name + ".gif"));
      this.isFront = true;
  }

  /**
	 **返回值:void
	 **方法:令纸牌显示背面
	 */
	public void turnRear(){
      this.setIcon(new ImageIcon("images/rear.gif"));
      this.isFront = false;
      this.canMove = false;
  }

  /**
	 **返回值:void
	 **方法:将纸牌移动到点point
	 */
	public void moveto(Point point){
      this.setLocation(point);
      this.initPoint = point;
  }

  /**
	 **返回值:void
	 **方法:判断牌是否能移动
	 */
	public void setCanMove(boolean can){
      this.canMove = can;
      PKCard card = main.getPreviousCard(this);
      if (card != null && card.isCardFront()){
          if (!can){
              if (!card.isCardCanMove()){
                  return;
				}
              else{
					card.setCanMove(can);
				}
			}
          else{
              if (this.value + 1 == card.getCardValue()
                      && this.type == card.getCardType()){
					card.setCanMove(can);
				}
				else{
					card.setCanMove(false);
				}
          }
      }
  }

  /**
	 **返回值:boolean
	 **方法:判断card是否是正面
	 */
	public boolean isCardFront(){
      return this.isFront;
  }

  /*
	 **返回值:boolean
	 **方法:返回是否能够移动
	 */
	public boolean isCardCanMove(){
      return this.canMove;
  }

  /**
	 **返回值:int
	 **方法:获得card的内容值
	 */
	public int getCardValue(){
      return value;
  }

  /**
	 **返回值:int
	 **方法:获得card的类型
	 */
	public int getCardType(){
      return type;
  }
}

SpiderMenuBar.java类

import javax.swing.JMenuBar;
import javax.swing.JMenu;
import javax.swing.JMenuItem;
import javax.swing.JRadioButtonMenuItem;
import javax.swing.ButtonGroup;

public class SpiderMenuBar extends JMenuBar{
  
	//生成spider框架对象
  Spider main = null;
 
  //生成菜单组
  JMenu jNewGame = new JMenu("游戏");
  JMenu jHelp = new JMenu("帮助");
  
  //生成菜单项
  JMenuItem jItemAbout = new JMenuItem("关于");
  JMenuItem jItemOpen = new JMenuItem("开局");
  JMenuItem jItemPlayAgain = new JMenuItem("重新发牌");
 
  //生成单选框
  JRadioButtonMenuItem jRMItemEasy = new JRadioButtonMenuItem("简单:单一花色");
  JRadioButtonMenuItem jRMItemNormal = new JRadioButtonMenuItem("中级:双花色");
  JRadioButtonMenuItem jRMItemHard = new JRadioButtonMenuItem("高级:四花色");;
  
  JMenuItem jItemExit = new JMenuItem("退出");
  JMenuItem jItemValid = new JMenuItem("显示可行操作");
  
  
  /**
   **构造函数,生成JMenuBar的图形界面
   */
  public SpiderMenuBar(Spider spider){
      
      this.main = spider;
      
      /**
       **初始化“游戏”菜单栏
       */
      jNewGame.add(jItemOpen);
      jNewGame.add(jItemPlayAgain);
      jNewGame.add(jItemValid);
      
      jNewGame.addSeparator();
      jNewGame.add(jRMItemEasy);
      jNewGame.add(jRMItemNormal);
      jNewGame.add(jRMItemHard);
      
      jNewGame.addSeparator();
      
      jNewGame.add(jItemExit);
      
      ButtonGroup group = new ButtonGroup();
      group.add(jRMItemEasy);
      group.add(jRMItemNormal);
      group.add(jRMItemHard);

      jHelp.add(jItemAbout);

      this.add(jNewGame);
      this.add(jHelp);

		//为组件添加事件监听并实现
      //“开局”
		jItemOpen.addActionListener(new java.awt.event.ActionListener() { 
          public void actionPerformed(java.awt.event.ActionEvent e) {    
              main.newGame();
          }
      });

      //“重新发牌”
		jItemPlayAgain.addActionListener(new java.awt.event.ActionListener() { 
          public void actionPerformed(java.awt.event.ActionEvent e) {    
              if(main.getC() < 60){
                  main.deal();
              }
          }
      });

      //"显示可行操作"
		jItemValid.addActionListener(new java.awt.event.ActionListener() { 
          public void actionPerformed(java.awt.event.ActionEvent e) {    
              new Show().start();
          }
      });
      
      //“退出”
		jItemExit.addActionListener(new java.awt.event.ActionListener() { 
          public void actionPerformed(java.awt.event.ActionEvent e) {    
              main.dispose();
              System.exit(0);
          }
      });
		
		//“简单级别”默认已选
		jRMItemEasy.setSelected(true);
      
		//“简单级别”
		jRMItemEasy.addActionListener(new java.awt.event.ActionListener() { 
          public void actionPerformed(java.awt.event.ActionEvent e) {    
              main.setGrade(Spider.EASY);
              main.initCards();
              main.newGame();
          }
      });
      
      //“中级”
		jRMItemNormal.addActionListener(new java.awt.event.ActionListener() { 
          public void actionPerformed(java.awt.event.ActionEvent e) {    
              main.setGrade(Spider.NATURAL);
              main.initCards();
              main.newGame();
          }
      });

      //“高级”
		jRMItemHard.addActionListener(new java.awt.event.ActionListener() { 
          public void actionPerformed(java.awt.event.ActionEvent e) {    
              main.setGrade(Spider.HARD);
              main.initCards();
              main.newGame();
          }
      });

		jNewGame.addMenuListener(new javax.swing.event.MenuListener() { 
          public void menuSelected(javax.swing.event.MenuEvent e) {    
              if(main.getC() < 60){
                  jItemPlayAgain.setEnabled(true);
              }
              else{
                  jItemPlayAgain.setEnabled(false);
              }
          }
          public void menuDeselected(javax.swing.event.MenuEvent e) {} 
          public void menuCanceled(javax.swing.event.MenuEvent e) {} 
      });
      
      //“关于”
		jItemAbout.addActionListener(new java.awt.event.ActionListener() { 
          public void actionPerformed(java.awt.event.ActionEvent e) {    
              new AboutDialog();
          }
      });
  }

  /**
   **构造线程:显示可以执行的操作
   */
  class Show extends Thread{
      public void run(){
          main.showEnableOperator();
      }
  }
}

Spider.java类

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;

public class Spider extends JFrame{
	
	//整型变量,表示难度等级为:简单
	public static final int EASY = 1;
  //整型变量,表示难度等级为:普通
	public static final int NATURAL = 2;
  //整型变量,表示难度等级为:难
	public static final int HARD = 3;
  //设定初始难度等级为简单
	private int grade = Spider.EASY;
  private Container pane = null;
  //生成纸牌数组
	private PKCard cards[] = new PKCard[104];
  private JLabel clickLabel = null;
  private int c = 0;
  private int n = 0;
  private int a = 0;
  private int finish = 0;
  Hashtable table = null;
  private JLabel groundLabel[] = null;

  public static void main(String[] args){
      Spider spider = new Spider();
		spider.setVisible(true);
  }

  /**
   **构造函数
   */
  public Spider(){
  	//改变系统默认字体
		Font font = new Font("Dialog", Font.PLAIN, 12);
		java.util.Enumeration keys = UIManager.getDefaults().keys();
		while (keys.hasMoreElements()) {
			Object key = keys.nextElement();
			Object value = UIManager.get(key);
			if (value instanceof javax.swing.plaf.FontUIResource) {
				UIManager.put(key, font);
			}
		}
		setTitle("蜘蛛牌");
      setDefaultCloseOperation(javax.swing.JFrame.EXIT_ON_CLOSE);
      //设置框架的大小
		setSize(1024, 742);
      
		//生成SpiderMenuBar对象,并放置在框架之上
		setJMenuBar(new SpiderMenuBar(this));
      pane = this.getContentPane();
      //设置背景颜色
		pane.setBackground(new Color(0, 112, 26));
      //将布局管理器设置成为null
		pane.setLayout(null);
      clickLabel = new JLabel();
      clickLabel.setBounds(883, 606, 121, 96);
      pane.add(clickLabel);
      
		clickLabel.addMouseListener(new MouseAdapter(){
          public void mouseReleased(MouseEvent me){
              if (c < 60){
					Spider.this.deal();
				}
          }
      });
      
		this.initCards();
      this.randomCards();
      this.setCardsLocation();
      groundLabel = new JLabel[10];
      
		int x = 20;
      for (int i = 0; i < 10; i++)
      {
          groundLabel[i] = new JLabel();
          groundLabel[i]
                  .setBorder(javax.swing.BorderFactory
                          .createEtchedBorder(javax.swing.border.EtchedBorder.RAISED));
          groundLabel[i].setBounds(x, 25, 71, 96);
          x += 101;
          this.pane.add(groundLabel[i]);
      }
      
		this.setVisible(true);
      this.deal();
      
		this.addKeyListener(new KeyAdapter(){
          class Show extends Thread{
              public void run(){
                  Spider.this.showEnableOperator();
              }
          }

          public void keyPressed(KeyEvent e){
              if (finish != 8) if (e.getKeyCode() == KeyEvent.VK_D && c < 60){
                  Spider.this.deal();
              }
              else if (e.getKeyCode() == KeyEvent.VK_M){
                  new Show().start();
              }
          }
      });
  }

  /**
	 **开始新游戏
	 */
	public void newGame(){
      this.randomCards();
      this.setCardsLocation();
      this.setGroundLabelZOrder();
      this.deal();
  }

  /**
	 **返回值:int
	 **返回牌的数量
	  */
	public int getC(){
      return c;
  }

  /**
	 **设置等级
	 */
	public void setGrade(int grade){
      this.grade = grade;
  }

  /**
	 **纸牌初始化
	 */
	public void initCards(){
      //如果纸牌已被赋值,即将其从框架的面板中移去
		if (cards[0] != null){
          for (int i = 0; i < 104; i++){
              pane.remove(cards[i]);
          }
      }
      
		int n = 0;
      //通过难度等级,为n赋值
		if (this.grade == Spider.EASY){
          n = 1;
      }
      else if (this.grade == Spider.NATURAL){
          n = 2;
      }
      else{
          n = 4;
      }
    //为card赋值  
		for (int i = 1; i <= 8; i++){
          for (int j = 1; j <= 13; j++){
              cards[(i - 1) * 13 + j - 1] = new PKCard((i % n + 1) + "-" + j,
                      this);
          }
      }
      
		//随机纸牌初始化
		this.randomCards();
  }

  /**
	 **纸牌随机分配
	 */
	public void randomCards(){
      PKCard temp = null;
      //随机生成牌号
		for (int i = 0; i < 52; i++){
          int a = (int) (Math.random() * 104);
          int b = (int) (Math.random() * 104);
          temp = cards[a];
          cards[a] = cards[b];
          cards[b] = temp;
      }
  }

  /**
	 **设置还原
	 */
	public void setNA(){
      a = 0;
      n = 0;
  }

  /**
	 **设置纸牌的位置
	 */
	public void setCardsLocation(){
      table = new Hashtable();
      c = 0;
      finish = 0;
      n = 0;
      a = 0;
      int x = 883;
      int y = 580;
		//初始化待展开的纸牌
      for (int i = 0; i < 6; i++){
          for (int j = 0; j < 10; j++){
              int n = i * 10 + j;
              pane.add(cards[n]);
              //将card转向背面
				cards[n].turnRear();
              //将card放在固定的位置上
				cards[n].moveto(new Point(x, y));
              //将card的位置及相关信息存入
				table.put(new Point(x, y), cards[n]);
          }
          x += 10;
      }
		
		x = 20;
      y = 45;
      //初始化表面显示的纸牌
		for (int i = 10; i > 5; i--){
          for (int j = 0; j < 10; j++){
              int n = i * 10 + j;
              if (n >= 104) continue;
              pane.add(cards[n]);
              cards[n].turnRear();
              cards[n].moveto(new Point(x, y));
              table.put(new Point(x, y), cards[n]);
              x += 101;
          }
          x = 20;
          y -= 5;
      }
  }

  /**
	 **返回值:void
	 **方法:显示可移动的操作
	 */
	public void showEnableOperator(){
      int x = 0;
      out: while (true){
          Point point = null;
          PKCard card = null;
          do{
              if (point != null){
					n++;
				}
              point = this.getLastCardLocation(n);
              while (point == null){
                  point = this.getLastCardLocation(++n);
                  if (n == 10) n = 0;
                  x++;
                  if (x == 10) break out;
              }
              card = (PKCard) this.table.get(point);
          }
          while (!card.isCardCanMove());
          while (this.getPreviousCard(card) != null
                  && this.getPreviousCard(card).isCardCanMove()){
              card = this.getPreviousCard(card);
          }
          if (a == 10){
				a = 0;
			}
          for (; a < 10; a++){
              if (a != n){
                  Point p = null;
                  PKCard c = null;
                  do{
                      if (p != null){
							a++;
						}
						p = this.getLastCardLocation(a);
                      int z = 0;
                      while (p == null){
                          p = this.getLastCardLocation(++a);
                          if (a == 10) a = 0;
                          if (a == n) a++;
                          z++;
                          if (z == 10) break out;
                      }
                      c = (PKCard) this.table.get(p);
                  }
                  while (!c.isCardCanMove());
                  if (c.getCardValue() == card.getCardValue() + 1){
                      card.flashCard(card);
                      try{
                          Thread.sleep(800);
                      }
                      catch (InterruptedException e){
                          e.printStackTrace();
                      }
                      c.flashCard(c);
                      a++;
                      if (a == 10){
							n++;
						}
                      break out;
                  }
              }
          }
          n++;
          if (n == 10){
				n = 0;
			}
          x++;
          if (x == 10){
				break out;
			}
      }
  }

  /*
	 **返回值:void
	 **方法:游戏运行
	 */
	public void deal()
  {
      this.setNA();
      //判断10列中是否空列
		for (int i = 0; i < 10; i++){
          if (this.getLastCardLocation(i) == null){
              JOptionPane.showMessageDialog(this, "有空位不能发牌!", "提示",
                      JOptionPane.WARNING_MESSAGE);
              return;
          }
      }
      int x = 20;
      
		for (int i = 0; i < 10; i++){
          Point lastPoint = this.getLastCardLocation(i);
          //这张牌应“背面向上”
			if (c == 0){
              lastPoint.y += 5;
			}
          //这张牌应“正面向上”
			else{
              lastPoint.y += 20;
			}
          
			table.remove(cards[c + i].getLocation());
          cards[c + i].moveto(lastPoint);
          table.put(new Point(lastPoint), cards[c + i]);
          cards[c + i].turnFront();
          cards[c + i].setCanMove(true);
          
			//将组件card移动到容器中指定的顺序索引。 
			this.pane.setComponentZOrder(cards[c + i], 1);
          
			Point point = new Point(lastPoint);
          if (cards[c + i].getCardValue() == 1){
              int n = cards[c + i].whichColumnAvailable(point);
              point.y -= 240;
              PKCard card = (PKCard) this.table.get(point);
              if (card != null && card.isCardCanMove()){
                  this.haveFinish(n);
              }
          }
          x += 101;
      }
      c += 10;
  }

	/*
	 **返回值:PKCard对象
	 **方法:获得card上面的那张牌
	 */
	public PKCard getPreviousCard(PKCard card){
      Point point = new Point(card.getLocation());
      point.y -= 5;
      card = (PKCard) table.get(point);
      if (card != null){
			return card;
		}
      point.y -= 15;
      card = (PKCard) table.get(point);
      return card;
  }

  /**
	 **返回值:PKCard对象
	 **方法:取得card下面的一张牌
	 */
	public PKCard getNextCard(PKCard card){
      Point point = new Point(card.getLocation());
      point.y += 5;
      card = (PKCard) table.get(point);
      if (card != null)
			return card;
      point.y += 15;
      card = (PKCard) table.get(point);
      return card;
  }

  /**
	 **返回值:Point对象
	 **方法:取得第column列最后一张牌的位置
	 */
	public Point getLastCardLocation(int column){
      Point point = new Point(20 + column * 101, 25);
      PKCard card = (PKCard) this.table.get(point);
      if (card == null) return null;
      while (card != null){
          point = card.getLocation();
          card = this.getNextCard(card);
      }
      return point;
  }

  public Point getGroundLabelLocation(int column){
      return new Point(groundLabel[column].getLocation());
  }

  /*
	 **返回值:void
	 **方法:放置groundLable组件
	 */
	public void setGroundLabelZOrder(){
      for (int i = 0; i < 10; i++){
          //将组件groundLable移动到容器中指定的顺序索引。顺序(105+i)确定了绘制组件的顺序;具有最高顺序的组件将第一个绘制,而具有最低顺序的组件将最后一个绘制。在组件重叠的地方,具有较低顺序的组件将覆盖具有较高顺序的组件。 
			pane.setComponentZOrder(groundLabel[i], 105 + i);
      }
  }

  /*
	 **返回值:void
	 **方法:判断纸牌的摆放是否完成
	 */
	public void haveFinish(int column){
      Point point = this.getLastCardLocation(column);
      PKCard card = (PKCard) this.table.get(point);
      do{
          this.table.remove(point);
          card.moveto(new Point(20 + finish * 10, 580));
          //将组件移动到容器中指定的顺序索引。 
			pane.setComponentZOrder(card, 1);
          //将纸牌新的相关信息存入Hashtable
			this.table.put(card.getLocation(), card);
          card.setCanMove(false);
          point = this.getLastCardLocation(column);
          if (point == null)
              card = null;
          else
              card = (PKCard) this.table.get(point);
      }
      while (card != null && card.isCardCanMove());
      finish++;
      //如果8付牌全部组合成功,则显示成功的对话框
		if (finish == 8){
          JOptionPane.showMessageDialog(this, "恭喜你,顺利通过!", "成功",
                  JOptionPane.PLAIN_MESSAGE);
      }
      if (card != null){
          card.turnFront();
          card.setCanMove(true);
      }
  }
}

图片资源这里就不方便贴出来了,想要源码的直接点击的链接地址

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原文链接:https://blog.csdn.net/Code__rookie/article/details/103508826

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