今天上课老师用Java实现了打地鼠游戏的界面和具体逻辑,那么我也尝试使用Android语言实现其功能。
首先是打地鼠游戏的玩法
1.每隔1秒或者0.5秒地鼠会出现在九宫格中的任一位置
2.点击界面,如果地鼠出现的位置与点击位置相同,则认为打中地鼠。否则游戏继续。
3.打中地鼠后,游戏立即停止。
先上两张效果图
布局实现
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< LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android" xmlns:tools = "http://schemas.android.com/tools" android:layout_width = "match_parent" android:layout_height = "match_parent" android:orientation = "vertical" > < LinearLayout android:layout_width = "match_parent" android:layout_height = "wrap_content" android:orientation = "horizontal" > < Button android:layout_width = "0dp" android:layout_height = "wrap_content" android:layout_weight = "1" android:onClick = "start" android:text = "开始" /> < Button android:layout_width = "0dp" android:layout_height = "wrap_content" android:layout_weight = "1" android:onClick = "end" android:text = "暂停" /> </ LinearLayout > < TableLayout android:layout_width = "match_parent" android:layout_height = "0dp" android:layout_weight = "1" > < TableRow android:layout_weight = "1" > < TextView android:id = "@+id/text11" android:layout_width = "wrap_content" android:layout_height = "match_parent" android:layout_margin = "3dp" android:layout_weight = "1" android:background = "#d2b48c" android:gravity = "center" /> < TextView android:id = "@+id/text12" android:layout_width = "wrap_content" android:layout_height = "match_parent" android:layout_margin = "3dp" android:layout_weight = "1" android:background = "#d2b48c" android:gravity = "center" /> < TextView android:id = "@+id/text13" android:layout_width = "wrap_content" android:layout_height = "match_parent" android:layout_margin = "3dp" android:layout_weight = "1" android:background = "#d2b48c" android:gravity = "center" /> </ TableRow > < TableRow android:layout_weight = "1" > < TextView android:id = "@+id/text21" android:layout_width = "wrap_content" android:layout_height = "match_parent" android:layout_margin = "3dp" android:layout_weight = "1" android:background = "#d2b48c" android:gravity = "center" /> < TextView android:id = "@+id/text22" android:layout_width = "wrap_content" android:layout_height = "match_parent" android:layout_margin = "3dp" android:layout_weight = "1" android:background = "#d2b48c" android:gravity = "center" /> < TextView android:id = "@+id/text23" android:layout_width = "wrap_content" android:layout_height = "match_parent" android:layout_margin = "3dp" android:layout_weight = "1" android:background = "#d2b48c" android:gravity = "center" /> </ TableRow > < TableRow android:layout_weight = "1" > < TextView android:id = "@+id/text31" android:layout_width = "wrap_content" android:layout_height = "match_parent" android:layout_margin = "3dp" android:layout_weight = "1" android:background = "#d2b48c" android:gravity = "center" /> < TextView android:id = "@+id/text32" android:layout_width = "wrap_content" android:layout_height = "match_parent" android:layout_margin = "3dp" android:layout_weight = "1" android:background = "#d2b48c" android:gravity = "center" /> < TextView android:id = "@+id/text33" android:layout_width = "wrap_content" android:layout_height = "match_parent" android:layout_margin = "3dp" android:layout_weight = "1" android:background = "#d2b48c" android:gravity = "center" /> </ TableRow > </ TableLayout > </ LinearLayout > |
逻辑代码
需要实现每隔1秒绘制一次界面,且得确定更新地鼠的位置(这里我用的handler来发送循环消息实现的)
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ArrayList<TextView>texts; //用来存放九个TextView Handler handler = new Handler( new Callback() { @Override public boolean handleMessage(Message msg) { number = ( int ) (Math.random() * 8 ); System.out.println(number); for ( int i = 0 ; i < arrays.length; i++) { if (i==number) { texts.get(i).setText( "地鼠" ); } else { texts.get(i).setText( "" ); } } handler.sendEmptyMessageDelayed( 0 , 500 ); return false ; } }); |
这里单独写一个TextView的点击事件(一共九个),这里需要注意的是,我给每个textview都赋给了一个值a,从0-8,当点击的textview值 a=(地鼠出现的位置)时,我们就可以认为打中了地鼠。
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public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.text11: if (number== 0 ) { Toast.makeText( this , "打中地鼠了!。。。" , 1 ).show(); handler.removeMessages( 0 ); } break ; } } |
最后贴上全部代码。
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package com.example.dadishu; import java.io.IOException; import java.util.ArrayList; import java.util.Timer; import java.util.TimerTask; import android.app.Activity; import android.media.MediaPlayer; import android.os.Bundle; import android.os.Handler; import android.os.Handler.Callback; import android.os.Message; import android.view.View; import android.view.View.OnClickListener; import android.view.Window; import android.widget.TextView; import android.widget.Toast; public class MainActivity extends Activity implements OnClickListener { private int number; private TextView text11; private TextView text12; private TextView text13; private TextView text21; private TextView text22; private TextView text23; private TextView text31; private TextView text32; private TextView text33; private int [] arrays = { 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 }; ArrayList<TextView> texts; Handler handler = new Handler( new Callback() { @Override public boolean handleMessage(Message msg) { number = ( int ) (Math.random() * 8 ); System.out.println(number); for ( int i = 0 ; i < arrays.length; i++) { if (i == number) { texts.get(i).setText( "地鼠" ); } else { texts.get(i).setText( "" ); } } handler.sendEmptyMessageDelayed( 0 , 500 ); return false ; } }); @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_main); text11 = (TextView) findViewById(R.id.text11); text12 = (TextView) findViewById(R.id.text12); text13 = (TextView) findViewById(R.id.text13); text21 = (TextView) findViewById(R.id.text21); text22 = (TextView) findViewById(R.id.text22); text23 = (TextView) findViewById(R.id.text23); text31 = (TextView) findViewById(R.id.text31); text32 = (TextView) findViewById(R.id.text32); text33 = (TextView) findViewById(R.id.text33); texts = new ArrayList<TextView>(); for ( int i = 0 ; i < arrays.length; i++) { texts.add(text11); texts.add(text12); texts.add(text13); texts.add(text21); texts.add(text22); texts.add(text23); texts.add(text31); texts.add(text32); texts.add(text33); } for (TextView text : texts) { text.setOnClickListener( this ); } } public void start(View v) { TimerTask task = new TimerTask() { @Override public void run() { handler.sendEmptyMessage( 0 ); } }; Timer timer = new Timer(); timer.schedule(task, 500 ); } public void end(View v) { handler.removeMessages( 0 ); } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.text11: if (number == 0 ) { Toast.makeText( this , "打中地鼠了!。。。" , 1 ).show(); handler.removeMessages( 0 ); } break ; case R.id.text12: if (number == 1 ) { Toast.makeText( this , "打中地鼠了!。。。" , 1 ).show(); handler.removeMessages( 0 ); } break ; case R.id.text13: if (number == 2 ) { Toast.makeText( this , "打中地鼠了!。。。" , 1 ).show(); handler.removeMessages( 0 ); } break ; case R.id.text21: if (number == 3 ) { Toast.makeText( this , "打中地鼠了!。。。" , 1 ).show(); handler.removeMessages( 0 ); } break ; case R.id.text22: if (number == 4 ) { Toast.makeText( this , "打中地鼠了!。。。" , 1 ).show(); handler.removeMessages( 0 ); } break ; case R.id.text23: if (number == 5 ) { Toast.makeText( this , "打中地鼠了!。。。" , 1 ).show(); handler.removeMessages( 0 ); } break ; case R.id.text31: if (number == 6 ) { Toast.makeText( this , "打中地鼠了!。。。" , 1 ).show(); handler.removeMessages( 0 ); } break ; case R.id.text32: if (number == 7 ) { Toast.makeText( this , "打中地鼠了!。。。" , 1 ).show(); handler.removeMessages( 0 ); } break ; case R.id.text33: if (number == 8 ) { Toast.makeText( this , "打中地鼠了!。。。" , 1 ).show(); handler.removeMessages( 0 ); } break ; default : break ; } } @Override protected void onDestroy() { // TODO Auto-generated method stub super .onDestroy(); player.release(); } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/liuchao9876543210/article/details/52675919