本文实例为大家分享了C++实现五子棋小游戏的具体代码,供大家参考,具体内容如下
思路:先用用system(“color 70”)改变控制台的背景色为灰白色,前景色为黑色,然后用“■”打印棋盘,然后用SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a)改变输出颜色分别为白色和黑色,用字符“●”打印黑棋和白棋。
整个棋盘用一个char类型的二维数组保存,空的地方用‘ ’标识,玩家一下棋的地方用‘x’标识,玩家二下棋的地方用‘o’标识(电脑算作玩家一)。
核心代码模块在于胜负判断,如何在char类型的二维数组中找到五星连珠?
主要思路:每落一子判断一次,从这个子向前数四个向后数四个,在这九个子中从头向后查找,看是否有五个子完全相同,若有这胜利
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int judgewiner1( char a, coordinate temp) //判断横排 { coordinate begin, end; begin.x = end.x = temp.x; if (temp.y <= 5)begin.y = 1; else begin.y = temp.y - 4; if (temp.y >= N-5)end.y = N-1; else end.y = temp.y + 4; for ( int i = begin.x, j = begin.y; j <= end.y - 4; ++j) { if (chessboard[i][j] == a && chessboard[i][j] == chessboard[i][j + 1] && chessboard[i][j + 1] == chessboard[i][j + 2] && chessboard[i][j + 2] == chessboard[i][j + 3] && chessboard[i][j + 3]== chessboard[i][j + 4]) return 1; } return 0; } int judgewiner2( char a, coordinate temp) //判断竖排 { coordinate begin, end; begin.y = end.y = temp.y; if (temp.x <= 5)begin.x = 1; else begin.x = temp.x - 4; if (temp.x >= N-5)end.x = N-1; else end.x = temp.x + 4; for ( int i = begin.x,j = begin.y; i <= end.x - 4; ++i) { if (chessboard[i][j] == a && chessboard[i][j] == chessboard[i + 1][j] && chessboard[i + 1][j] == chessboard[i + 2][j] && chessboard[i + 2][j] == chessboard[i + 3][j] && chessboard[i + 3][j]== chessboard[i + 4][j]) return 1; } return 0; } int judgewiner3( char a, coordinate temp) //判断主对角线 { coordinate begin, end; if (temp.x <= 5)begin.x = 1; else begin.x = temp.x - 4; if (temp.y <= 5)begin.y = 1; else begin.y = temp.y - 4; if (temp.x >= N-5)end.x = N-1; else end.x = temp.x + 4; if (temp.y >= N-5)end.y = N-1; else end.y = temp.y + 4; for ( int i = begin.x,j = begin.y; i <= end.x-4&&j <= end.y-4; ++i, ++j) { if (chessboard[i][j] == a && chessboard[i][j] == chessboard[i + 1][j + 1] && chessboard[i + 1][j + 1] == chessboard[i + 2][j + 2] && chessboard[i + 2][j + 2] == chessboard[i + 3][j + 3] && chessboard[i + 3][j + 3]==chessboard[i + 4][j + 4]) return 1; } return 0; } int judgewiner4( char a, coordinate temp) //判断负对角线 { coordinate begin, end; if (temp.x<=5)begin.x = 1; else begin.x = temp.x - 4; if (temp.y >= N-5)begin.y = N-1; else begin.y = temp.y + 4; if (temp.x >= N-5)end.x = N-1; else end.x = temp.x + 4; if (temp.y <= 5)end.y = 1; else end.y = temp.y - 4; for ( int i = begin.x,j = begin.y; i <= end.x - 4 && j >= end.y - 4; ++i, --j) { if (chessboard[i][j] == a && chessboard[i][j] == chessboard[i + 1][j - 1] && chessboard[i + 1][j - 1] == chessboard[i + 2][j - 2] && chessboard[i + 2][j - 2] == chessboard[i + 3][j - 3] && chessboard[i + 3][j - 3]==chessboard[i + 4][j - 4]) return 1; } return 0; } int judgeheqi() //判断和棋 { for ( int i=1;i<N;++i) for ( int j = 1; j < N; ++j) if (chessboard[i][j] == ' ' ) return 1; return -1; } |
下面是完整代码:
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//玩家一与电脑用‘x'标识,玩家二用'o'标识 #include<iostream> #include<vector> #include<stdio.h> #include<stdlib.h> #include<time.h> #include<windows.h> using namespace ::std; #define N 20 char chessboardflag = ' ' ; //棋盘标志 void color( int a) //改变颜色的函数 { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a); } class coordinate //坐标类 { public : int x; int y; }; class fivechess { public : void initchessboard() //初始化棋盘 { for ( int i = 0; i < N; ++i) for ( int j = 0; j < N; ++j) chessboard[i][j] = chessboardflag; printchessboard(); } void printchessboard() //打印棋盘 { system ( "cls" ); system ( "color 70" ); cout << " 1 2 3 4 5 6 7 8 9 10111213141516171819" <<endl; for ( int i = 1; i < N; ++i) { for ( int j = 0; j < N; ++j) { if (j == 0) { if (i <= 9)cout << i << " " ; else cout << i; } else { if (chessboard[i][j] == 'x' ) { color(0x70); cout << "●" ; } else if (chessboard[i][j] == 'o' ) { color(0x7f); cout << "●" ; } else { color(0x74); cout << "■" ; } } } cout << endl; color(0x70); } } coordinate playchess1() //玩家一下棋 { cout << "请玩家一输入坐标:" << endl; int x1, y1; while (cin >> x1 >> y1) { if (x1 > N-1 || y1 > N-1 || x1 < 0 || y1 < 0) { cout << "输入超界,请从新输入" << endl; continue ; } if (chessboard[x1][y1] == ' ' ) { chessboard[x1][y1] = 'x' ; break ; } else { cout << "输入错误,请重新输入" ; } } coordinate temp; temp.x = x1; temp.y = y1; return temp; } coordinate playchess2() //玩家二下棋 { cout << "请玩家2输入坐标:" << endl; int x2, y2; while (cin >> x2 >> y2) { if (x2 > N-1 || y2 > N-1 || x2 < 0 || y2 < 0) { cout << "输入超界,请从新输入" << endl; continue ; } if (chessboard[x2][y2] == ' ' ) { chessboard[x2][y2] = 'o' ; break ; } else { cout << "输入错误,请重新输入" ; } } coordinate temp; temp.x = x2; temp.y = y2; return temp; } coordinate computerplayer() //电脑下棋 { coordinate temp; srand ((unsigned) time (NULL)); int x1 = 0, y1 = 0; while ((x1 = ( rand () % (N-1)) + 1) && (y1 = ( rand () % (N-1)) + 1)) { if (chessboard[x1][y1] == ' ' ) { chessboard[x1][y1] = 'x' ; break ; } else continue ; } temp.x = x1; temp.y = y1; return temp; } int judgewiner1( char a, coordinate temp) //判断横排 { coordinate begin, end; begin.x = end.x = temp.x; if (temp.y <= 5)begin.y = 1; else begin.y = temp.y - 4; if (temp.y >= N-5)end.y = N-1; else end.y = temp.y + 4; for ( int i = begin.x, j = begin.y; j <= end.y - 4; ++j) { if (chessboard[i][j] == a && chessboard[i][j] == chessboard[i][j + 1] && chessboard[i][j + 1] == chessboard[i][j + 2] && chessboard[i][j + 2] == chessboard[i][j + 3] && chessboard[i][j + 3] == chessboard[i][j + 4]) return 1; } return 0; } int judgewiner2( char a, coordinate temp) //判断竖排 { coordinate begin, end; begin.y = end.y = temp.y; if (temp.x <= 5)begin.x = 1; else begin.x = temp.x - 4; if (temp.x >= N-5)end.x =N-1; else end.x = temp.x + 4; for ( int i = begin.x, j = begin.y; i <= end.x - 4; ++i) { if (chessboard[i][j] == a && chessboard[i][j] == chessboard[i + 1][j] && chessboard[i + 1][j] == chessboard[i + 2][j] && chessboard[i + 2][j] == chessboard[i + 3][j] && chessboard[i + 3][j] == chessboard[i + 4][j]) return 1; } return 0; } int judgewiner3( char a, coordinate temp) //判断主对角线 { coordinate begin, end; if (temp.x <= 5)begin.x = 1; else begin.x = temp.x - 4; if (temp.y <= 5)begin.y = 1; else begin.y = temp.y - 4; if (temp.x >= N-5)end.x = N-1; else end.x = temp.x + 4; if (temp.y >= N-5)end.y = N-1; else end.y = temp.y + 4; for ( int i = begin.x, j = begin.y; i <= end.x - 4 && j <= end.y - 4; ++i, ++j) { if (chessboard[i][j] == a && chessboard[i][j] == chessboard[i + 1][j + 1] && chessboard[i + 1][j + 1] == chessboard[i + 2][j + 2] && chessboard[i + 2][j + 2] == chessboard[i + 3][j + 3] && chessboard[i + 3][j + 3] == chessboard[i + 4][j + 4]) return 1; } return 0; } int judgewiner4( char a, coordinate temp) //判断负对角线 { coordinate begin, end; if (temp.x <= 5)begin.x = 1; else begin.x = temp.x - 4; if (temp.y >= N-5)begin.y = N-1; else begin.y = temp.y + 4; if (temp.x >= N-5)end.x = N-1; else end.x = temp.x + 4; if (temp.y <= 5)end.y = 1; else end.y = temp.y - 4; for ( int i = begin.x, j = begin.y; i <= end.x - 4 && j >= end.y - 4; ++i, --j) { if (chessboard[i][j] == a && chessboard[i][j] == chessboard[i + 1][j - 1] && chessboard[i + 1][j - 1] == chessboard[i + 2][j - 2] && chessboard[i + 2][j - 2] == chessboard[i + 3][j - 3] && chessboard[i + 3][j - 3] == chessboard[i + 4][j - 4]) return 1; } return 0; } int judgeheqi() //判断和棋 { for ( int i = 1; i < N; ++i) for ( int j = 1; j < N; ++j) if (chessboard[i][j] == ' ' ) return 1; return -1; } void play() { initchessboard(); //初始化棋盘 int t; cout << "请选择模式,人机模式输入1,人人模式输入2。" << endl; cin >> t; while (t == 1) { int m = judgeheqi(); if (m == -1) { cout << "和棋!!!" << endl; break ; } coordinate temp1 = computerplayer(); //电脑下棋 printchessboard(); //打印棋盘 if (judgewiner1( 'x' , temp1) || judgewiner2( 'x' , temp1) || judgewiner3( 'x' , temp1) || judgewiner4( 'x' , temp1)) { cout << "电脑胜!!!" ; break ; } coordinate temp2 = playchess2(); //玩家2下棋 printchessboard(); //打印棋盘 if (judgewiner1( 'o' , temp2) || judgewiner2( 'o' , temp2) || judgewiner3( 'o' , temp2) || judgewiner4( 'o' , temp2)) { cout << "玩家2胜!!!" ; break ; } } while (t == 2) { int m = judgeheqi(); if (m == -1) { cout << "和棋!!!" << endl; break ; } coordinate temp1 = playchess1(); //电脑下棋 printchessboard(); //打印棋盘 if (judgewiner1( 'x' , temp1) || judgewiner2( 'x' , temp1) || judgewiner3( 'x' , temp1) || judgewiner4( 'x' , temp1)) { cout << "玩家1胜!!!" ; break ; } coordinate temp2 = playchess2(); //玩家2下棋 printchessboard(); //打印棋盘 if (judgewiner1( 'o' , temp2) || judgewiner2( 'o' , temp2) || judgewiner3( 'o' , temp2) || judgewiner4( 'o' , temp2)) { cout << "玩家2胜!!!" ; break ; } } } private : char chessboard[N][N]; //棋盘 }; int main() { fivechess one; one.play(); return 0; } |
运行结果:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/liumanghu/article/details/89338727