写出来的效果图就是这样了:
下面就更新一下全部的代码吧
还是老样子先定义
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import pygame,sys import random |
写一下游戏配置
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width = 1200 #窗口宽度 height = 508 #窗口高度 size = width, height score = None #分数 myFont = myFont1 = None #字体 surObject = None #障碍物图片 surGameOver = None #游戏结束图片 bg = None #背景对象 role = None #人物对象 object = None #障碍物对象 objectList = [] #障碍物对象数组 clock = None #时钟 gameState = None #游戏状态(0,1)表示(游戏中,游戏结束) |
写人物
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class Role: #人物 def __init__( self ,surface = None ,y = None ): self .surface = surface self .y = y self .w = (surface.get_width()) / 12 self .h = surface.get_height() / 2 self .currentFrame = - 1 self .state = 0 #0代表跑步状态,1代表跳跃状态,2代表连续跳跃 self .g = 1 #重力加速度 self .vy = 0 #y轴速度 self .vy_start = - 20 #起跳开始速度 def getRect( self ): return ( 0 , self .y + 12 , self .w, self .h) |
写障碍物
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class Object : #障碍物 def __init__( self ,surface,x = 0 ,y = 0 ): self .surface = surface self .x = x self .y = y self .w = surface.get_width() self .h = surface.get_height() self .currentFrame = random.randint( 0 , 6 ) self .w = 100 self .h = 100 def getRect( self ): return ( self .x, self .y, self .w, self .h) def collision( self ,rect1,rect2): #碰撞检测 if (rect2[ 0 ]> = rect1[ 2 ] - 20 ) or (rect1[ 0 ] + 40 > = rect2[ 2 ]) or (rect1[ 1 ] + rect1[ 3 ]<rect2[ 1 ] + 20 ) or (rect2[ 1 ] + rect2[ 3 ]<rect1[ 1 ] + 20 ): return False return True |
写背景
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class Bg: #背景 def __init__( self ,surface): self .surface = surface self .dx = - 10 self .w = surface.get_width() self .rect = surface.get_rect() |
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def initGame(): global bg,role,clock,gameState,surObject,surGameOver,score,myFont,myFont1,objectList #分数初始化 score = 0 #初始化 objectList = [] #加载字体 myFont = pygame.font.Font( "./freesansbold.ttf" , 32 ) myFont1 = pygame.font.Font( "./freesansbold.ttf" , 64 ) # 创建时钟对象 (可以控制游戏循环频率) clock = pygame.time.Clock() #初始化游戏状态 gameState = 0 #游戏背景 surBg = pygame.image.load( "image/bg.bmp" ).convert_alpha() bg = Bg(surBg) #结束画面 surGameOver = pygame.image.load( "image/gameover.bmp" ).convert_alpha() #人物图片 surRole = pygame.image.load( "image/role.png" ).convert_alpha() role = Role(surRole, 508 - 85 ) #障碍物图片 surObject = pygame.image.load( "image/object.png" ).convert_alpha() def addObject(): global surObject, object ,objectList, object rate = 4 #是否生成障碍物 if not random.randint( 0 , 300 )<rate: return y = random.choice([height - 100 ,height - 200 ,height - 300 ,height - 400 ]) object = Object (surObject,width + 40 ,y) objectList.append( object ) def updateLogic(): global gameState,score #键盘事件处理 for event in pygame.event.get(): if event. type = = pygame.QUIT: sys.exit() elif event. type = = pygame.KEYDOWN: #空格键跳跃 if gameState = = 0 : if event.key = = pygame.K_SPACE: if role.state = = 0 : role.state = 1 role.vy = role.vy_start elif role.state = = 1 : role.state = 2 role.vy = role.vy_start elif gameState = = 1 : if event.key = = pygame.K_SPACE: #重新开始游戏 initGame() if gameState = = 0 : #背景的移动 bg.dx + = 10 if bg.dx = = 1200 : bg.dx = 0 #人物的移动 if role.state = = 0 : role.currentFrame + = 1 if role.currentFrame = = 12 : role.currentFrame = 0 else : role.y + = role.vy role.vy + = role.g if role.y> = 508 - 85 : role.y = 508 - 85 role.state = 0 #障碍物的移动 addObject() for object in objectList: object .x - = 10 #障碍物移动 # 障碍物超出屏幕,移除障碍物 if object .x + object .w< = 0 : objectList.remove( object ) score + = 10 #避开障碍物,加10分 print ( "移除了一个目标" ) #碰撞检测 if object .collision(role.getRect(), object .getRect()): if ( object .currentFrame = = 6 ): objectList.remove( object ) score + = 100 #吃金币加100分 print (score) print ( "吃了一个金币" ) else : gameState = 1 #游戏失败 print ( "发生了碰撞!" ) |
ok啦,这就是这个天天酷跑的全部代码啦。
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原文链接:https://mp.weixin.qq.com/s/BnrbNE4PcGv6vlfNfe3t9A