本文实例为大家分享了Android实现五子棋小游戏的具体代码,供大家参考,具体内容如下
配图:
代码:
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package com.example.fiveson; import java.util.LinkedList; import java.util.List; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; public class FiveSon extends View { public FiveSon(Context context) { super (context); // TODO Auto-generated constructor stub init(context, null ); } public FiveSon(Context context, AttributeSet attrs) { super (context, attrs); // TODO Auto-generated constructor stub init(context, attrs); } public FiveSon(Context context, AttributeSet attrs, int defStyleAttr) { super (context, attrs, defStyleAttr); // TODO Auto-generated constructor stub init(context, attrs); } private Paint paint = new Paint(); private Paint circlePaint = new Paint(); // 旗子: 信息 代表 第几行 第几列? private List< int []> chesses = new LinkedList< int []>(); private void init(Context context, AttributeSet attrs) { chesses.add( new int []{ 3 , 5 }); chesses.add( new int []{ 3 , 6 }); } int spacing = 100 ; @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super .onDraw(canvas); int width = getWidth(); int height = getHeight(); //1 绘制 X 坐标 int num = width / spacing; paint.setColor(Color.BLACK); for ( int i= 0 ;i<=num;i++) { canvas.drawLine(spacing*i, 0 , spacing*i, height, paint); } num = height/spacing; for ( int i= 0 ;i<=num;i++) { canvas.drawLine( 0 ,spacing*i, width,spacing*i, paint); } //2 绘制Y 坐标 //3 绘制 旗子 if (!chesses.isEmpty()) { int count = chesses.size(); for ( int i= 0 ;i<count;i++) { // 行列 信息 int [] location = chesses.get(i); int rawX = location[ 1 ] * spacing; int rawY = location[ 0 ] * spacing; if (i% 2 == 0 ) { circlePaint.setColor(Color.BLACK); } else { circlePaint.setColor(Color.GREEN); } canvas.drawCircle(rawX, rawY, 20 , circlePaint); } } } /** * 全然自己定义空间: * * 处理你恶不处理时间爱你的方法: * onTouchEvent() * onKeyEvent() * * 当然 也能够通过 * setOnTouchListener() * setOnKeyListener(); * * 外部操作: * setOnTouchListener(OnTouchListener l) * setOnKeyListener(OnKeyListener l) * * * * */ @Override public boolean onTouchEvent(MotionEvent event) { boolean isComsumed = false ; int action = event.getAction(); if (action == MotionEvent.ACTION_DOWN) { // 分析点击的坐标 来推断 点击的 行数和 列数 int ex = ( int )event.getX(); int ey = ( int )event.getY(); int colNum = ( int )(ex / spacing); int rowNum = ( int )(ey / spacing); int colcc = ex % spacing; int rowcc = ey % spacing; if (colcc>=(spacing/ 2 )) { colcc++; } if (rowcc>=(spacing/ 2 )) { rowcc++; } // 推断什么时候add int len = chesses.size(); if (len> 0 ) { boolean has = false ; for ( int i = len- 1 ;i>= 0 ;i--) { int [] chs = chesses.get(i); if (rowNum == chs[ 0 ] && colNum == chs[ 1 ]) { has = true ; break ; } } if (!has) { chesses.add( new int []{rowNum,colNum}); invalidate(); } } else { chesses.add( new int []{rowNum,colNum}); invalidate(); } isComsumed = true ; } else { isComsumed = super .onTouchEvent(event); } return super .onTouchEvent(event); } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://www.cnblogs.com/wzjhoutai/p/6745197.html