1、吃金币
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import os import cfg import sys import pygame import random from modules import * '''游戏初始化''' def initGame(): # 初始化pygame, 设置展示窗口 pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption( 'catch coins —— 九歌' ) # 加载必要的游戏素材 game_images = {} for key, value in cfg.IMAGE_PATHS.items(): if isinstance (value, list ): images = [] for item in value: images.append(pygame.image.load(item)) game_images[key] = images else : game_images[key] = pygame.image.load(value) game_sounds = {} for key, value in cfg.AUDIO_PATHS.items(): if key = = 'bgm' : continue game_sounds[key] = pygame.mixer.Sound(value) # 返回初始化数据 return screen, game_images, game_sounds '''主函数''' def main(): # 初始化 screen, game_images, game_sounds = initGame() # 播放背景音乐 pygame.mixer.music.load(cfg.AUDIO_PATHS[ 'bgm' ]) pygame.mixer.music.play( - 1 , 0.0 ) # 字体加载 font = pygame.font.Font(cfg.FONT_PATH, 40 ) # 定义hero hero = Hero(game_images[ 'hero' ], position = ( 375 , 520 )) # 定义食物组 food_sprites_group = pygame.sprite.Group() generate_food_freq = random.randint( 10 , 20 ) generate_food_count = 0 # 当前分数/历史最高分 score = 0 highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int ( open (cfg.HIGHEST_SCORE_RECORD_FILEPATH).read()) # 游戏主循环 clock = pygame.time.Clock() while True : # --填充背景 screen.fill( 0 ) screen.blit(game_images[ 'background' ], ( 0 , 0 )) # --倒计时信息 countdown_text = 'Count down: ' + str (( 90000 - pygame.time.get_ticks()) / / 60000 ) + ":" + str (( 90000 - pygame.time.get_ticks()) / / 1000 % 60 ).zfill( 2 ) countdown_text = font.render(countdown_text, True , ( 0 , 0 , 0 )) countdown_rect = countdown_text.get_rect() countdown_rect.topright = [cfg.SCREENSIZE[ 0 ] - 30 , 5 ] screen.blit(countdown_text, countdown_rect) # --按键检测 for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() sys.exit() key_pressed = pygame.key.get_pressed() if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]: hero.move(cfg.SCREENSIZE, 'left' ) if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]: hero.move(cfg.SCREENSIZE, 'right' ) # --随机生成食物 generate_food_count + = 1 if generate_food_count > generate_food_freq: generate_food_freq = random.randint( 10 , 20 ) generate_food_count = 0 food = Food(game_images, random.choice([ 'gold' ,] * 10 + [ 'apple' ]), cfg.SCREENSIZE) food_sprites_group.add(food) # --更新食物 for food in food_sprites_group: if food.update(): food_sprites_group.remove(food) # --碰撞检测 for food in food_sprites_group: if pygame.sprite.collide_mask(food, hero): game_sounds[ 'get' ].play() food_sprites_group.remove(food) score + = food.score if score > highest_score: highest_score = score # --画hero hero.draw(screen) # --画食物 food_sprites_group.draw(screen) # --显示得分 score_text = f 'Score: {score}, Highest: {highest_score}' score_text = font.render(score_text, True , ( 0 , 0 , 0 )) score_rect = score_text.get_rect() score_rect.topleft = [ 5 , 5 ] screen.blit(score_text, score_rect) # --判断游戏是否结束 if pygame.time.get_ticks() > = 90000 : break # --更新屏幕 pygame.display.flip() clock.tick(cfg.FPS) # 游戏结束, 记录最高分并显示游戏结束画面 fp = open (cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w' ) fp.write( str (highest_score)) fp.close() return showEndGameInterface(screen, cfg, score, highest_score) '''run''' if __name__ = = '__main__' : while main(): pass |
2、打乒乓
源码分享:
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import sys import cfg import pygame from modules import * '''定义按钮''' def Button(screen, position, text, button_size = ( 200 , 50 )): left, top = position bwidth, bheight = button_size pygame.draw.line(screen, ( 150 , 150 , 150 ), (left, top), (left + bwidth, top), 5 ) pygame.draw.line(screen, ( 150 , 150 , 150 ), (left, top - 2 ), (left, top + bheight), 5 ) pygame.draw.line(screen, ( 50 , 50 , 50 ), (left, top + bheight), (left + bwidth, top + bheight), 5 ) pygame.draw.line(screen, ( 50 , 50 , 50 ), (left + bwidth, top + bheight), (left + bwidth, top), 5 ) pygame.draw.rect(screen, ( 100 , 100 , 100 ), (left, top, bwidth, bheight)) font = pygame.font.Font(cfg.FONTPATH, 30 ) text_render = font.render(text, 1 , ( 255 , 235 , 205 )) return screen.blit(text_render, (left + 50 , top + 10 )) ''' Function: 开始界面 Input: --screen: 游戏界面 Return: --game_mode: 1(单人模式)/2(双人模式) ''' def startInterface(screen): clock = pygame.time.Clock() while True : screen.fill(( 41 , 36 , 33 )) button_1 = Button(screen, ( 150 , 175 ), '1 Player' ) button_2 = Button(screen, ( 150 , 275 ), '2 Player' ) for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() sys.exit() if event. type = = pygame.MOUSEBUTTONDOWN: if button_1.collidepoint(pygame.mouse.get_pos()): return 1 elif button_2.collidepoint(pygame.mouse.get_pos()): return 2 clock.tick( 10 ) pygame.display.update() '''结束界面''' def endInterface(screen, score_left, score_right): clock = pygame.time.Clock() font1 = pygame.font.Font(cfg.FONTPATH, 30 ) font2 = pygame.font.Font(cfg.FONTPATH, 20 ) msg = 'Player on left won!' if score_left > score_right else 'Player on right won!' texts = [font1.render(msg, True , cfg.WHITE), font2.render( 'Press ESCAPE to quit.' , True , cfg.WHITE), font2.render( 'Press ENTER to continue or play again.' , True , cfg.WHITE)] positions = [[ 120 , 200 ], [ 155 , 270 ], [ 80 , 300 ]] while True : screen.fill(( 41 , 36 , 33 )) for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() sys.exit() if event. type = = pygame.KEYDOWN: if event.key = = pygame.K_RETURN: return elif event.key = = pygame.K_ESCAPE: sys.exit() pygame.quit() for text, pos in zip (texts, positions): screen.blit(text, pos) clock.tick( 10 ) pygame.display.update() '''运行游戏Demo''' def runDemo(screen): # 加载游戏素材 hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH) goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH) pygame.mixer.music.load(cfg.BGMPATH) pygame.mixer.music.play( - 1 , 0.0 ) font = pygame.font.Font(cfg.FONTPATH, 50 ) # 开始界面 game_mode = startInterface(screen) # 游戏主循环 # --左边球拍(ws控制, 仅双人模式时可控制) score_left = 0 racket_left = Racket(cfg.RACKETPICPATH, 'LEFT' , cfg) # --右边球拍(↑↓控制) score_right = 0 racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT' , cfg) # --球 ball = Ball(cfg.BALLPICPATH, cfg) clock = pygame.time.Clock() while True : for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() sys.exit( - 1 ) screen.fill(( 41 , 36 , 33 )) # 玩家操作 pressed_keys = pygame.key.get_pressed() if pressed_keys[pygame.K_UP]: racket_right.move( 'UP' ) elif pressed_keys[pygame.K_DOWN]: racket_right.move( 'DOWN' ) if game_mode = = 2 : if pressed_keys[pygame.K_w]: racket_left.move( 'UP' ) elif pressed_keys[pygame.K_s]: racket_left.move( 'DOWN' ) else : racket_left.automove(ball) # 球运动 scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound) score_left + = scores[ 0 ] score_right + = scores[ 1 ] # 显示 # --分隔线 pygame.draw.rect(screen, cfg.WHITE, ( 247 , 0 , 6 , 500 )) # --球 ball.draw(screen) # --拍 racket_left.draw(screen) racket_right.draw(screen) # --得分 screen.blit(font.render( str (score_left), False , cfg.WHITE), ( 150 , 10 )) screen.blit(font.render( str (score_right), False , cfg.WHITE), ( 300 , 10 )) if score_left = = 11 or score_right = = 11 : return score_left, score_right clock.tick( 100 ) pygame.display.update() '''主函数''' def main(): # 初始化 pygame.init() pygame.mixer.init() screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT)) pygame.display.set_caption( 'pingpong —— 九歌' ) # 开始游戏 while True : score_left, score_right = runDemo(screen) endInterface(screen, score_left, score_right) '''run''' if __name__ = = '__main__' : main() |
3、滑雪
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import sys import cfg import pygame import random '''滑雪者类''' class SkierClass(pygame.sprite.Sprite): def __init__( self ): pygame.sprite.Sprite.__init__( self ) # 滑雪者的朝向(-2到2) self .direction = 0 self .imagepaths = cfg.SKIER_IMAGE_PATHS[: - 1 ] self .image = pygame.image.load( self .imagepaths[ self .direction]) self .rect = self .image.get_rect() self .rect.center = [ 320 , 100 ] self .speed = [ self .direction, 6 - abs ( self .direction) * 2 ] '''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前''' def turn( self , num): self .direction + = num self .direction = max ( - 2 , self .direction) self .direction = min ( 2 , self .direction) center = self .rect.center self .image = pygame.image.load( self .imagepaths[ self .direction]) self .rect = self .image.get_rect() self .rect.center = center self .speed = [ self .direction, 6 - abs ( self .direction) * 2 ] return self .speed '''移动滑雪者''' def move( self ): self .rect.centerx + = self .speed[ 0 ] self .rect.centerx = max ( 20 , self .rect.centerx) self .rect.centerx = min ( 620 , self .rect.centerx) '''设置为摔倒状态''' def setFall( self ): self .image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[ - 1 ]) '''设置为站立状态''' def setForward( self ): self .direction = 0 self .image = pygame.image.load( self .imagepaths[ self .direction]) ''' Function: 障碍物类 Input: img_path: 障碍物图片路径 location: 障碍物位置 attribute: 障碍物类别属性 ''' class ObstacleClass(pygame.sprite.Sprite): def __init__( self , img_path, location, attribute): pygame.sprite.Sprite.__init__( self ) self .img_path = img_path self .image = pygame.image.load( self .img_path) self .location = location self .rect = self .image.get_rect() self .rect.center = self .location self .attribute = attribute self .passed = False '''移动''' def move( self , num): self .rect.centery = self .location[ 1 ] - num '''创建障碍物''' def createObstacles(s, e, num = 10 ): obstacles = pygame.sprite.Group() locations = [] for i in range (num): row = random.randint(s, e) col = random.randint( 0 , 9 ) location = [col * 64 + 20 , row * 64 + 20 ] if location not in locations: locations.append(location) attribute = random.choice( list (cfg.OBSTACLE_PATHS.keys())) img_path = cfg.OBSTACLE_PATHS[attribute] obstacle = ObstacleClass(img_path, location, attribute) obstacles.add(obstacle) return obstacles '''合并障碍物''' def AddObstacles(obstacles0, obstacles1): obstacles = pygame.sprite.Group() for obstacle in obstacles0: obstacles.add(obstacle) for obstacle in obstacles1: obstacles.add(obstacle) return obstacles '''显示游戏开始界面''' def ShowStartInterface(screen, screensize): screen.fill(( 255 , 255 , 255 )) tfont = pygame.font.Font(cfg.FONTPATH, screensize[ 0 ] / / 5 ) cfont = pygame.font.Font(cfg.FONTPATH, screensize[ 0 ] / / 20 ) title = tfont.render(u '滑雪游戏' , True , ( 255 , 0 , 0 )) content = cfont.render(u '按任意键开始游戏' , True , ( 0 , 0 , 255 )) trect = title.get_rect() trect.midtop = (screensize[ 0 ] / 2 , screensize[ 1 ] / 5 ) crect = content.get_rect() crect.midtop = (screensize[ 0 ] / 2 , screensize[ 1 ] / 2 ) screen.blit(title, trect) screen.blit(content, crect) while True : for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() sys.exit() elif event. type = = pygame.KEYDOWN: return pygame.display.update() '''显示分数''' def showScore(screen, score, pos = ( 10 , 10 )): font = pygame.font.Font(cfg.FONTPATH, 30 ) score_text = font.render( "Score: %s" % score, True , ( 0 , 0 , 0 )) screen.blit(score_text, pos) '''更新当前帧的游戏画面''' def updateFrame(screen, obstacles, skier, score): screen.fill(( 255 , 255 , 255 )) obstacles.draw(screen) screen.blit(skier.image, skier.rect) showScore(screen, score) pygame.display.update() '''主程序''' def main(): # 游戏初始化 pygame.init() pygame.mixer.init() pygame.mixer.music.load(cfg.BGMPATH) pygame.mixer.music.set_volume( 0.4 ) pygame.mixer.music.play( - 1 ) # 设置屏幕 screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption( '滑雪游戏 —— 九歌' ) # 游戏开始界面 ShowStartInterface(screen, cfg.SCREENSIZE) # 实例化游戏精灵 # --滑雪者 skier = SkierClass() # --创建障碍物 obstacles0 = createObstacles( 20 , 29 ) obstacles1 = createObstacles( 10 , 19 ) obstaclesflag = 0 obstacles = AddObstacles(obstacles0, obstacles1) # 游戏clock clock = pygame.time.Clock() # 记录滑雪的距离 distance = 0 # 记录当前的分数 score = 0 # 记录当前的速度 speed = [ 0 , 6 ] # 游戏主循环 while True : # --事件捕获 for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() sys.exit() if event. type = = pygame.KEYDOWN: if event.key = = pygame.K_LEFT or event.key = = pygame.K_a: speed = skier.turn( - 1 ) elif event.key = = pygame.K_RIGHT or event.key = = pygame.K_d: speed = skier.turn( 1 ) # --更新当前游戏帧的数据 skier.move() distance + = speed[ 1 ] if distance > = 640 and obstaclesflag = = 0 : obstaclesflag = 1 obstacles0 = createObstacles( 20 , 29 ) obstacles = AddObstacles(obstacles0, obstacles1) if distance > = 1280 and obstaclesflag = = 1 : obstaclesflag = 0 distance - = 1280 for obstacle in obstacles0: obstacle.location[ 1 ] = obstacle.location[ 1 ] - 1280 obstacles1 = createObstacles( 10 , 19 ) obstacles = AddObstacles(obstacles0, obstacles1) for obstacle in obstacles: obstacle.move(distance) # --碰撞检测 hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False ) if hitted_obstacles: if hitted_obstacles[ 0 ].attribute = = "tree" and not hitted_obstacles[ 0 ].passed: score - = 50 skier.setFall() updateFrame(screen, obstacles, skier, score) pygame.time.delay( 1000 ) skier.setForward() speed = [ 0 , 6 ] hitted_obstacles[ 0 ].passed = True elif hitted_obstacles[ 0 ].attribute = = "flag" and not hitted_obstacles[ 0 ].passed: score + = 10 obstacles.remove(hitted_obstacles[ 0 ]) # --更新屏幕 updateFrame(screen, obstacles, skier, score) clock.tick(cfg.FPS) '''run''' if __name__ = = '__main__' : main(); |
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原文链接:https://mp.weixin.qq.com/s/ZZQU_xD9nQQMKb3TP0bRdw