上一篇实现的烟花里面预留了很多bug,今天过年,把代码给重新规划了一下。
效果如下:
远处是山和月亮,近处是雪和烟花。
由于忙着吃年夜饭,暂时就不详细解释代码了,空下来了再补上。
这里给出代码,祝各位老哥新年快乐。
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import pygame import random import math pygame.init() pygame.mixer.init() pygame.font.init() WIN_W = 1420 WIN_H = 900 t1 = 0.18 # 时间流速 show_n = 0 show_frequency = 0.0015 # 烟花绽放频率,数值越大频率越高 color_list = [ [ 255 , 0 , 0 ] ] shan_min_height = 400 shan_max_height = 150 yanhua_times = 30 yanhua_size = 900 yanhua_num = 5 yanhua_map = {} fk_list = [] a = 30 gift = 1 class Fireworks(): is_show = False x, y = 0 , 0 vy = 0 p_list = [] color = [ 0 , 0 , 0 ] v = 0 cnt = 0 def __init__( self , x, y, vy, n = 300 , color = [ 0 , 255 , 0 ], v = 10 ): self .x = x self .y = y self .vy = vy self .color = color self .v = v self .cnt = 0 self .p_list = [] for i in range (n): self .p_list.append([random.random() * 2 * math.pi, 0 , v * math. pow (random.random(), 1 / 3 )]) def run( self ): global show_n for p in self .p_list: p[ 1 ] = p[ 1 ] + (random.random() * 0.6 + 0.7 ) * p[ 2 ] p[ 2 ] = p[ 2 ] * 0.98 # TODO 去掉的话会越变越大,打开的话会越来越淡 # 淡或浓 if p[ 2 ] < 1.2 : self .color[ 0 ] * = 0.9999 self .color[ 1 ] * = 0.9999 self .color[ 2 ] * = 0.9999 if max ( self .color) < 10 or self .y > WIN_H + p[ 1 ]: show_n - = 1 self .is_show = False break self .vy + = 10 * t1 self .y + = self .vy * t1 def random_color(l, r): return [random.randint(l, r), random.randint(l, r), random.randint(l, r)] def red_random(l, r): return [ 255 , random.randint(l, r), random.randint(l, r)] def green_random(l, r): return [random.randint(l, r), 255 , random.randint(l, r)] def init_yanhua(bg_size): yanhua_list = [] for i in range (yanhua_num): x_site = random.randrange( 175 , 350 ) # 雪花圆心位置 y_site = WIN_H # 雪花圆心位置 X_shift = 0 # x 轴偏移量 radius = random.randint( 4 , 6 ) # 半径和 y 周上升降量 xxxxx = random_color( 150 , 255 ) red = xxxxx[ 0 ] green = xxxxx[ 1 ] blue = xxxxx[ 2 ] yanhua_list.append([x_site, y_site, X_shift, radius, red, green, blue]) return yanhua_list def init_xue(bg_size): snow_list = [] for i in range ( 200 ): x_site = random.randrange( 0 , bg_size[ 0 ]) # 雪花圆心位置 y_site = random.randrange( 0 , bg_size[ 1 ]) # 雪花圆心位置 X_shift = random.randint( - 1 , 1 ) # x 轴偏移量 radius = random.randint( 4 , 6 ) # 半径和 y 周下降量 xxxxx = random_color( 150 , 255 ) # red = xxxxx[0] # green = xxxxx[1] # blue = xxxxx[2] snow_list.append([x_site, y_site, X_shift, radius, 255 , 255 , 255 ]) return snow_list def init_shan(bg_size): shan_list = [] # [x,y,color] shan_list.append([ 0 , shan_min_height, green_random( 1 , 150 )]) shan_list.append([ 200 , shan_max_height, green_random( 1 , 150 )]) shan_list.append([ 400 , shan_min_height, green_random( 1 , 150 )]) shan_list.append([ 600 , shan_max_height, green_random( 1 , 150 )]) shan_list.append([ 800 , shan_min_height, green_random( 1 , 150 )]) shan_list.append([ 1000 , shan_max_height, green_random( 1 , 150 )]) shan_list.append([ 1200 , shan_min_height, green_random( 1 , 150 )]) shan_list.append([ 1400 , shan_max_height, green_random( 1 , 150 )]) shan_list.append([ 1600 , shan_min_height, green_random( 1 , 150 )]) return shan_list def draw_shan(shan_list: [], screen): n = len (shan_list) for i in range ( 1 , n): pygame.draw.line(screen, shan_list[i - 1 ][ 2 ], (shan_list[i - 1 ][ 0 ], shan_list[i - 1 ][ 1 ]), (shan_list[i][ 0 ], shan_list[i][ 1 ]), width = 3 ) def draw_xue(snow_list: [], screen, bg_size: [], grand_has: set , grand_list: []): # 雪花列表循环 # todo 空中的雪 for i in range ( len (snow_list)): # 绘制雪花,颜色、位置、大小 pygame.draw.circle(screen, (snow_list[i][ 4 ], snow_list[i][ 5 ], snow_list[i][ 6 ]), snow_list[i][: 2 ], snow_list[i][ 3 ] - 3 ) # 移动雪花位置(下一次循环起效) snow_list[i][ 0 ] + = snow_list[i][ 2 ] snow_list[i][ 1 ] + = snow_list[i][ 3 ] # 如果雪花落出屏幕,重设位置 if snow_list[i][ 1 ] > bg_size[ 1 ]: # tmp = [] snow_list[i][ 1 ] = random.randrange( - 50 , - 10 ) snow_list[i][ 0 ] = random.randrange( 0 , bg_size[ 0 ]) x = snow_list[i][ 0 ] y = bg_size[ 1 ] while (grand_has.__contains__(x * 10000 + y)): y = y - snow_list[i][ 3 ] grand_has.add(x * 10000 + y) grand_list.append( [x, y, snow_list[i][ 2 ], snow_list[i][ 3 ], snow_list[i][ 4 ], snow_list[i][ 5 ], snow_list[i][ 6 ]]) def show_yanhua(fk, screen, n): global show_n # if not fk.is_show: # fk.is_show = False # if random.random() < show_frequency * (n - show_n): # show_n += 1 # fk.again() fk.run() for p in fk.p_list: x, y = fk.x + p[ 1 ] * math.cos(p[ 0 ]), fk.y + p[ 1 ] * math.sin(p[ 0 ]) # x, y = fk.x, fk.y if random.random() < 0.055 : screen.set_at(( int (x), int (y)), ( int (fk.color[ 0 ]), int (fk.color[ 1 ]), int (fk.color[ 2 ]))) # screen.set_at((int(x), int(y)), (255, 255, 255)) else : screen.set_at(( int (x), int (y)), ( int (fk.color[ 0 ]), int (fk.color[ 1 ]), int (fk.color[ 2 ]))) def draw_yanhua(yanhua_list: [], screen, bg_size: []): global fk_list for i in range ( len (yanhua_list)): # 绘制雪花,颜色、位置、大小 pygame.draw.circle(screen, (yanhua_list[i][ 4 ], yanhua_list[i][ 5 ], yanhua_list[i][ 6 ]), yanhua_list[i][: 2 ], yanhua_list[i][ 3 ] - 3 ) # 移动雪花位置(下一次循环起效) yanhua_list[i][ 0 ] + = yanhua_list[i][ 2 ] yanhua_list[i][ 1 ] - = yanhua_list[i][ 3 ] # 如果雪花落出屏幕,重设位置 if yanhua_list[i][ 1 ] < = 0 : # tmp = [] yanhua_list[i][ 1 ] = WIN_H yanhua_list[i][ 0 ] = random.randrange( 175 , 350 ) if yanhua_list[i][ 1 ] < = random.randint( 150 , 300 ): # todo 放烟花 fk = Fireworks(yanhua_list[i][ 0 ], yanhua_list[i][ 1 ], - 20 , n = yanhua_size, color = red_random( 1 , 150 ), v = 10 ) fk_list.append(fk) yanhua_list[i][ 1 ] = WIN_H yanhua_list[i][ 0 ] = random.randrange( 175 , 350 ) def show_shi(a: list , n, screen): i = 2 * n - 1 j = 2 * n if i > = len (a): i = len (a) - 2 j = len (a) - 1 if i > = 0 : myfont = pygame.font.SysFont( 'simHei' , 30 ) textsurface = myfont.render(a[i], False , random_color( 150 , 255 )) screen.blit(textsurface, (WIN_W / 2 , 30 )) if j > = 0 : myfont = pygame.font.SysFont( 'simHei' , 100 ) textsurface = myfont.render(a[j], False , red_random( 1 , 1 )) screen.blit(textsurface, (WIN_W / 2 - 200 , 50 )) def show_gift(flag, screen, bg_size: list , a): if flag = = 1 : pygame.draw.rect(screen, red_random( 1 , 150 ), (( 175 , bg_size[ 1 ] - 105 ), ( 200 , 100 ))) pygame.draw.line(screen, ( 255 , 225 , 79 ), ( 200 , bg_size[ 1 ] - 105 ), ( 200 , bg_size[ 1 ] - 5 ), width = 3 ) pygame.draw.line(screen, ( 255 , 225 , 79 ), ( 350 , bg_size[ 1 ] - 105 ), ( 350 , bg_size[ 1 ] - 5 ), width = 3 ) pygame.draw.line(screen, ( 255 , 225 , 79 ), ( 200 , bg_size[ 1 ] - 105 ), ( 350 , bg_size[ 1 ] - 5 ), width = 3 ) pygame.draw.line(screen, ( 255 , 225 , 79 ), ( 350 , bg_size[ 1 ] - 105 ), ( 200 , bg_size[ 1 ] - 5 ), width = 3 ) pygame.draw.circle(screen, ( 255 , 225 , 79 ), ( 275 , bg_size[ 1 ] - 55 ), a / 2 ) def show_gift2(flag, screen, bg_size: list , a): if flag = = 1 : pygame.draw.rect(screen, red_random( 1 , 150 ), (( 1044 , 793 ), ( 1241 , 893 ))) pygame.draw.line(screen, ( 255 , 225 , 79 ), (bg_size[ 0 ] - 200 , bg_size[ 1 ] - 105 ), (bg_size[ 0 ] - 200 , bg_size[ 1 ] - 5 ), width = 3 ) pygame.draw.line(screen, ( 255 , 225 , 79 ), (bg_size[ 0 ] - 350 , bg_size[ 1 ] - 105 ), (bg_size[ 0 ] - 350 , bg_size[ 1 ] - 5 ), width = 3 ) pygame.draw.line(screen, ( 255 , 225 , 79 ), (bg_size[ 0 ] - 200 , bg_size[ 1 ] - 105 ), (bg_size[ 0 ] - 350 , bg_size[ 1 ] - 5 ), width = 3 ) pygame.draw.line(screen, ( 255 , 225 , 79 ), (bg_size[ 0 ] - 350 , bg_size[ 1 ] - 105 ), (bg_size[ 0 ] - 200 , bg_size[ 1 ] - 5 ), width = 3 ) pygame.draw.circle(screen, ( 255 , 225 , 79 ), (bg_size[ 0 ] - 275 , bg_size[ 1 ] - 55 ), a / 2 ) def draw_yueliang(screen): pygame.draw.circle(screen, ( 200 , 200 , 200 ), ( 1350 , 50 ), 100 , 100 ) def main(): global show_n global fk_list bg_size = (WIN_W, WIN_H) screen = pygame.display.set_mode(bg_size) # bg_img = "./1.png" pygame.display.set_caption( "新年快乐" ) # bg = pygame.image.load(bg_img) pygame.mixer.music.load( 'D:\\CloudMusic\\祖海 - 好运来.mp3' ) grand_list = [] font_values = [ '新年快乐' ] grand_has = set () clock = pygame.time.Clock() yanhua_list = init_yanhua(bg_size) snow_list = init_xue(bg_size) shan_list = init_shan(bg_size) # 游戏主循环 while True : show_n = 0 if not pygame.mixer.music.get_busy(): pygame.mixer.music.play() for event in pygame.event.get(): if event. type = = pygame.MOUSEBUTTONUP: print (event) if event. type = = pygame.QUIT: exit() screen.fill(( 0 , 0 , 0 )) flag = 0 min_height = 100000 # todo 地上的积雪 for i in range ( len (grand_list)): if grand_list[i][ 0 ] < 375 and grand_list[i][ 1 ] < bg_size[ 1 ] - gift: flag = 1 if grand_list[i][ 0 ] < 375 : min_height = min (min_height, grand_list[i][ 1 ]) # if len(fk_list) != 0: # print(len(fk_list)) # # 放烟花 show_shi(font_values, 0 , screen) draw_yueliang(screen) draw_shan(shan_list, screen) if flag = = 1 : draw_yanhua(yanhua_list, screen, bg_size) for fk in fk_list: fk.run() for p in fk.p_list: x, y = fk.x + p[ 1 ] * math.cos(p[ 0 ]), fk.y + p[ 1 ] * math.sin(p[ 0 ]) screen.set_at(( int (x), int (y)), ( int (fk.color[ 0 ]), int (fk.color[ 1 ]), int (fk.color[ 2 ]))) fk.cnt = fk.cnt + 1 tmp = [] for fk in fk_list: if fk.cnt < = yanhua_times: tmp.append(fk) break show_gift(flag, screen, bg_size, a) # show_gift2(flag, screen, bg_size, a) fk_list = tmp min_height = 100000 # todo 地上的积雪 for i in range ( len (grand_list)): if grand_list[i][ 0 ] < 375 : min_height = min (min_height, grand_list[i][ 1 ]) draw_xue(snow_list, screen, bg_size, grand_has, grand_list) for i in range ( len (grand_list)): pygame.draw.circle(screen, (grand_list[i][ 4 ], grand_list[i][ 5 ], grand_list[i][ 6 ]), grand_list[i][: 2 ], grand_list[i][ 3 ] - 3 ) pygame.display.update() time_passed = clock.tick( 50 ) if __name__ = = '__main__' : main() |
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原文链接:https://blog.csdn.net/xielinrui123/article/details/122761416