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服务器之家 - 编程语言 - C/C++ - C++游戏编程之模拟实现键盘打字程序

C++游戏编程之模拟实现键盘打字程序

2022-07-28 11:05代码骑士 C/C++

这篇文章主要介绍了通过C++模拟实现键盘打字的功能,文中的示例代码讲解详细,对我们学习C++有一定的帮助,感兴趣的小伙伴可以学习一下

程序演示:

C++游戏编程之模拟实现键盘打字程序

程序代码:

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#include<graphics.h>
#include<iostream>
#include<conio.h>
#include<time.h>
using namespace std;
 
class KeyBoard
{
public:
    KeyBoard();
    ~KeyBoard();
    int randomKeys();//产生1~26的随机值
    void showBoard();//画键盘
    void showText();//显示键值
    void acceptAction();//获取响应
private:
    int randomKey;//随机值
    int Struct;//支撑体
    int keySize;//键块大小
    int x1, y1;//第一行的第一个键块左上角坐标
    int x2, y2;//第二行的第一个键块左上角坐标
    int x3, y3;//第三行的第一个键块左上角坐标
};
 
KeyBoard::KeyBoard()
{
    Struct = 10;
    keySize = 50;
    x1 = 50, y1 = 50;
    x2 = 70, y2 = 110;
    x3 = 90, y3 = 170;
    initgraph(1000, 400);
    showBoard();
    _getch();
}
 
KeyBoard::~KeyBoard()
{
 
}
 
void KeyBoard::showText()
{
    settextcolor(WHITE);
    TCHAR firstRowKeys[100] = _T("Q     W     E     R     T     Y     U     I     O     P");//定义字符数组
    settextstyle(20, 0, _T("楷体"));
    outtextxy(65, 60, firstRowKeys);
    TCHAR secondRowKeys[100] = _T("A     S     D     F     G     H     J     K     L");//定义字符数组
    settextstyle(20, 0, _T("楷体"));
    outtextxy(85, 125, secondRowKeys);
    TCHAR thirdRowKeys[100] = _T("Z     X     C     V     B     N     M");//定义字符数组
    settextstyle(20, 0, _T("楷体"));
    outtextxy(105, 190, thirdRowKeys);
}
 
void KeyBoard::showBoard()
{
    int tx1 = x1,tx2 = x2,tx3 = x3;
    showText();
    for (int i = 0; i < 10; i++)
    {
        rectangle(x1, y1, x1 + keySize, y1 + keySize);
        x1 = x1 + keySize + Struct;
    }
    x1 = tx1;
    for (int i = 0; i < 9; i++)
    {
        rectangle(x2, y2, x2 + keySize, y2 + keySize);
        x2 = x2 + keySize + Struct;
    }
    x2 = tx2;
    for (int i = 0; i < 7; i++)
    {
        rectangle(x3, y3, x3 + keySize, y3 + keySize);
        x3 = x3 + keySize + Struct;
    }
    x3 = tx3;
}
 
int KeyBoard::randomKeys()
{
    srand((unsigned)time(NULL));
    randomKey = rand() % 26 + 1;//1到26
    return randomKey;
}
 
void KeyBoard::acceptAction()
{
    int tx1 = x1, tx2 = x2, tx3 = x3;
    int flag = randomKeys();
    char input;
    switch (flag)
    {
    case 1:
        setlinecolor(GREEN);
        rectangle(x1, y1, x1 + keySize, y1 + keySize);
        input = _getch();
        if (input == 'Q' || input == 'q')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x1, y1, x1 + keySize, y1 + keySize);
                input = _getch();
                if (input == 'Q' || input == 'q')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        break;
    case 2:
        setlinecolor(GREEN);
        x1 = x1 + keySize + Struct;
        rectangle(x1, y1, x1 + keySize, y1 + keySize);
        input = _getch();
        if (input == 'W' || input == 'w')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x1, y1, x1 + keySize, y1 + keySize);
                input = _getch();
                if (input == 'W' || input == 'w')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x1 = tx1;
        break;
    case 3:
        setlinecolor(GREEN);
        x1 = x1 + 2 * (keySize + Struct);
        rectangle(x1, y1, x1 + keySize, y1 + keySize);
        input = _getch();
        if (input == 'E' || input == 'e')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x1, y1, x1 + keySize, y1 + keySize);
                input = _getch();
                if (input == 'E' || input == 'e')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x1 = tx1;
        break;
    case 4:
        setlinecolor(GREEN);
        x1 = x1 + 3 * (keySize + Struct);
        rectangle(x1, y1, x1 + keySize, y1 + keySize);
        input = _getch();
        if (input == 'R' || input == 'r')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x1, y1, x1 + keySize, y1 + keySize);
                input = _getch();
                if (input == 'R' || input == 'r')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x1 = tx1;
        break;
    case 5:
        setlinecolor(GREEN);
        x1 = x1 + 4 * (keySize + Struct);
        rectangle(x1, y1, x1 + keySize, y1 + keySize);
        input = _getch();
        if (input == 'T' || input == 't')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x1, y1, x1 + keySize, y1 + keySize);
                input = _getch();
                if (input == 'T' || input == 't')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x1 = tx1;
        break;
    case 6:
        setlinecolor(GREEN);
        x1 = x1 + 5 * (keySize + Struct);
        rectangle(x1, y1, x1 + keySize, y1 + keySize);
        input = _getch();
        if (input == 'Y' || input == 'y')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x1, y1, x1 + keySize, y1 + keySize);
                input = _getch();
                if (input == 'Y' || input == 'y')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x1 = tx1;
        break;
    case 7:
        setlinecolor(GREEN);
        x1 = x1 + 6 * (keySize + Struct);
        rectangle(x1, y1, x1 + keySize, y1 + keySize);
        input = _getch();
        if (input == 'U' || input == 'u')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x1, y1, x1 + keySize, y1 + keySize);
                input = _getch();
                if (input == 'U' || input == 'u')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x1 = tx1;
        break;
    case 8:
        setlinecolor(GREEN);
        x1 = x1 + 7 * (keySize + Struct);
        rectangle(x1, y1, x1 + keySize, y1 + keySize);
        input = _getch();
        if (input == 'I' || input == 'i')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x1, y1, x1 + keySize, y1 + keySize);
                input = _getch();
                if (input == 'I' || input == 'i')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x1 = tx1;
        break;
    case 9:
        setlinecolor(GREEN);
        x1 = x1 + 8 * (keySize + Struct);
        rectangle(x1, y1, x1 + keySize, y1 + keySize);
        input = _getch();
        if (input == 'O' || input == 'o')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x1, y1, x1 + keySize, y1 + keySize);
                input = _getch();
                if (input == 'O' || input == 'o')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x1 = tx1;
        break;
    case 10:
        setlinecolor(GREEN);
        x1 = x1 + 9 * (keySize + Struct);
        rectangle(x1, y1, x1 + keySize, y1 + keySize);
        input = _getch();
        if (input == 'P' || input == 'p')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x1, y1, x1 + keySize, y1 + keySize);
                input = _getch();
                if (input == 'P' || input == 'p')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x1 = tx1;
        break;
    case 11:
        setlinecolor(GREEN);
        rectangle(x2, y2, x2 + keySize, y2 + keySize);
        input = _getch();
        if (input == 'A' || input == 'a')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x2, y2, x2 + keySize, y2 + keySize);
                input = _getch();
                if (input == 'A' || input == 'a')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x2 = tx2;
        break;
    case 12:
        setlinecolor(GREEN);
        x2 = x2 + keySize + Struct;
        rectangle(x2, y2, x2 + keySize, y2 + keySize);
        input = _getch();
        if (input == 'S' || input == 's')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x2, y2, x2 + keySize, y2 + keySize);
                input = _getch();
                if (input == 'S' || input == 's')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x2 = tx2;
        break;
    case 13:
        setlinecolor(GREEN);
        x2 = x2 + 2 * (keySize + Struct);
        rectangle(x2, y2, x2 + keySize, y2 + keySize);
        input = _getch();
        if (input == 'D' || input == 'd')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x2, y2, x2 + keySize, y2 + keySize);
                input = _getch();
                if (input == 'D' || input == 'd')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x2 = tx2;
        break;
    case 14:
        setlinecolor(GREEN);
        x2 = x2 + 3 * (keySize + Struct);
        rectangle(x2, y2, x2 + keySize, y2 + keySize);
        input = _getch();
        if (input == 'F' || input == 'f')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x2, y2, x2 + keySize, y2 + keySize);
                input = _getch();
                if (input == 'F' || input == 'f')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x2 = tx2;
        break;
    case 15:
        setlinecolor(GREEN);
        x2 = x2 + 4 * (keySize + Struct);
        rectangle(x2, y2, x2 + keySize, y2 + keySize);
        input = _getch();
        if (input == 'G' || input == 'g')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x2, y2, x2 + keySize, y2 + keySize);
                input = _getch();
                if (input == 'G' || input == 'g')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x2 = tx2;
        break;
    case 16:
        setlinecolor(GREEN);
        x2 = x2 + 5 * (keySize + Struct);
        rectangle(x2, y2, x2 + keySize, y2 + keySize);
        input = _getch();
        if (input == 'H' || input == 'h')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x2, y2, x2 + keySize, y2 + keySize);
                input = _getch();
                if (input == 'H' || input == 'h')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x2 = tx2;
        break;
    case 17:
        setlinecolor(GREEN);
        x2 = x2 + 6 * (keySize + Struct);
        rectangle(x2, y2, x2 + keySize, y2 + keySize);
        input = _getch();
        if (input == 'J' || input == 'j')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x2, y2, x2 + keySize, y2 + keySize);
                input = _getch();
                if (input == 'J' || input == 'j')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x2 = tx2;
        break;
    case 18:
        setlinecolor(GREEN);
        x2 = x2 + 7 * (keySize + Struct);
        rectangle(x2, y2, x2 + keySize, y2 + keySize);
        input = _getch();
        if (input == 'K' || input == 'k')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x2, y2, x2 + keySize, y2 + keySize);
                input = _getch();
                if (input == 'K' || input == 'k')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x2 = tx2;
        break;
    case 19:
        setlinecolor(GREEN);
        x2 = x2 + 8 * (keySize + Struct);
        rectangle(x2, y2, x2 + keySize, y2 + keySize);
        input = _getch();
        if (input == 'L' || input == 'l')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x2, y2, x2 + keySize, y2 + keySize);
                input = _getch();
                if (input == 'L' || input == 'l')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x2 = tx2;
        break;
    case 20:
        setlinecolor(GREEN);
        rectangle(x3, y3, x3 + keySize, y3 + keySize);
        input = _getch();
        if (input == 'Z' || input == 'z')
        {
            setlinecolor(WHITE);
        }
        else
        {
            rectangle(x3, y3, x3 + keySize, y3 + keySize);
            input = _getch();
            if (input == 'Z' || input == 'z')
            {
                setlinecolor(WHITE);
                break;
            }
        }
        x3 = tx3;
        break;
    case 21:
        setlinecolor(GREEN);
        x3 = x3 + keySize + Struct;
        rectangle(x3, y3, x3 + keySize, y3 + keySize);
        input = _getch();
        if (input == 'X' || input == 'x')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x3, y3, x3 + keySize, y3 + keySize);
                input = _getch();
                if (input == 'X' || input == 'x')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x3 = tx3;
        break;
    case 22:
        setlinecolor(GREEN);
        x3 = x3 + 2 * (keySize + Struct);
        rectangle(x3, y3, x3 + keySize, y3 + keySize);
        input = _getch();
        if (input == 'C' || input == 'c')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x3, y3, x3 + keySize, y3 + keySize);
                input = _getch();
                if (input == 'C' || input == 'c')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x3 = tx3;
        break;
    case 23:
        setlinecolor(GREEN);
        x3 = x3 + 3 * (keySize + Struct);
        rectangle(x3, y3, x3 + keySize, y3 + keySize);
        input = _getch();
        if (input == 'V' || input == 'v')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x3, y3, x3 + keySize, y3 + keySize);
                input = _getch();
                if (input == 'V' || input == 'v')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x3 = tx3;
        break;
    case 24:
        setlinecolor(GREEN);
        x3 = x3 + 4 * (keySize + Struct);
        rectangle(x3, y3, x3 + keySize, y3 + keySize);
        input = _getch();
        if (input == 'B' || input == 'b')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x3, y3, x3 + keySize, y3 + keySize);
                input = _getch();
                if (input == 'B' || input == 'b')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x3 = tx3;
        break;
    case 25:
        setlinecolor(GREEN);
        x3 = x3 + 5 * (keySize + Struct);
        rectangle(x3, y3, x3 + keySize, y3 + keySize);
        input = _getch();
        if (input == 'N' || input == 'n')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x3, y3, x3 + keySize, y3 + keySize);
                input = _getch();
                if (input == 'N' || input == 'n')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x3 = tx3;
        break;
    case 26:
        setlinecolor(GREEN);
        x3 = x3 + 6 * (keySize + Struct);
        rectangle(x3, y3, x3 + keySize, y3 + keySize);
        input = _getch();
        if (input == 'M' || input == 'm')
        {
            setlinecolor(WHITE);
        }
        else
        {
            while (1)
            {
                rectangle(x3, y3, x3 + keySize, y3 + keySize);
                input = _getch();
                if (input == 'M' || input == 'm')
                {
                    setlinecolor(WHITE);
                    break;
                }
            }
        }
        x3 = tx3;
        break;
    }
}
 
int main()
{
    KeyBoard KB;
    while (1)
    {
        KB.showBoard();
        KB.acceptAction();
    }
 
    return 0;
}

以上就是C++游戏编程之模拟实现键盘打字程序的详细内容,更多关于C++模拟键盘打字的资料请关注服务器之家其它相关文章!

原文链接:https://blog.csdn.net/qq_51701007/article/details/122154504

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